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Diffstat (limited to 'src/multimedia/shaders/yuyv.frag')
-rw-r--r-- | src/multimedia/shaders/yuyv.frag | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/multimedia/shaders/yuyv.frag b/src/multimedia/shaders/yuyv.frag new file mode 100644 index 000000000..0f6e65b6d --- /dev/null +++ b/src/multimedia/shaders/yuyv.frag @@ -0,0 +1,27 @@ +#version 440 +#extension GL_GOOGLE_include_directive : enable + +#include "uniformbuffer.glsl" +#include "colortransfer.glsl" + +layout(location = 0) in vec2 texCoord; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D plane1Texture; + +void main() +{ + int x = int(floor(texCoord.x * ubuf.width)); + bool rightSubPixel = (x/2*2 != x); + float Y = rightSubPixel ? texture(plane1Texture, texCoord).b : texture(plane1Texture, texCoord).r; + vec2 UV = texture(plane1Texture, texCoord).ga; + fragColor = ubuf.colorMatrix * vec4(Y, UV, 1.0) * ubuf.opacity; + +#ifdef QMM_OUTPUTSURFACE_LINEAR + fragColor = convertSRGBToLinear(fragColor); +#endif + + // Clamp output to valid range to account for out-of-range + // input values and numerical inaccuracies in YUV->RGB conversion + fragColor = clamp(fragColor, 0.0, 1.0); +} |