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-/****************************************************************************
-**
-** Copyright (C) 2022 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Spatial Audio module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL-NOGPL2$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include "qspatialaudiostereosource.h"
-#include "qspatialaudiolistener.h"
-#include "qspatialaudioengine_p.h"
-#include "api/resonance_audio_api.h"
-#include <qaudiosink.h>
-#include <qurl.h>
-#include <qdebug.h>
-#include <qaudiodecoder.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QSpatialAudioStereoSource
- \inmodule QtMultimedia
- \ingroup multimedia_spatialaudio
-
- \brief A stereo overlay sound.
-
- QSpatialAudioStereoSource represents a position and orientation independent sound.
- It's commonly used for background sounds (e.g. music) that is supposed to be independent
- of the listeners position and orientation.
- */
-
-/*!
- Creates a stereo sound source for \a engine.
- */
-QSpatialAudioStereoSource::QSpatialAudioStereoSource(QSpatialAudioEngine *engine)
- : d(new QSpatialAudioSound(this))
-{
- setEngine(engine);
-}
-
-QSpatialAudioStereoSource::~QSpatialAudioStereoSource()
-{
- setEngine(nullptr);
- delete d;
-}
-
-/*!
- \property QSpatialAudioStereoSource::volume
-
- Defines the volume of the sound.
-
- Values between 0 and 1 will attenuate the sound, while values above 1
- provide an additional gain boost.
- */
-void QSpatialAudioStereoSource::setVolume(float volume)
-{
- if (d->volume == volume)
- return;
- d->volume = volume;
- auto *ep = QSpatialAudioEnginePrivate::get(d->engine);
- if (ep)
- ep->api->SetSourceVolume(d->sourceId, d->volume);
- emit volumeChanged();
-}
-
-float QSpatialAudioStereoSource::volume() const
-{
- return d->volume;
-}
-
-void QSpatialAudioStereoSource::setSource(const QUrl &url)
-{
- if (d->url == url)
- return;
- d->url = url;
-
- d->load();
- emit sourceChanged();
-}
-
-/*!
- \property QSpatialAudioStereoSource::source
-
- The source file for the sound to be played.
- */
-QUrl QSpatialAudioStereoSource::source() const
-{
- return d->url;
-}
-
-/*!
- \property QSpatialAudioStereoSource::loops
-
- Determines how many times the sound is played before the player stops.
- Set to QSpatialAudioSoundSource::Infinite to play the current sound in
- a loop forever.
-
- The default value is \c 1.
- */
-int QSpatialAudioStereoSource::loops() const
-{
- return d->m_loops.loadRelaxed();
-}
-
-void QSpatialAudioStereoSource::setLoops(int loops)
-{
- int oldLoops = d->m_loops.fetchAndStoreRelaxed(loops);
- if (oldLoops != loops)
- emit loopsChanged();
-}
-
-/*!
- \property QSpatialAudioStereoSource::autoPlay
-
- Determines whether the sound should automatically start playing when a source
- gets specified.
-
- The default value is \c true.
- */
-bool QSpatialAudioStereoSource::autoPlay() const
-{
- return d->m_autoPlay.loadRelaxed();
-}
-
-void QSpatialAudioStereoSource::setAutoPlay(bool autoPlay)
-{
- bool old = d->m_autoPlay.fetchAndStoreRelaxed(autoPlay);
- if (old != autoPlay)
- emit autoPlayChanged();
-}
-
-/*!
- Starts playing back the sound. Does nothing if the sound is already playing.
- */
-void QSpatialAudioStereoSource::play()
-{
- d->play();
-}
-
-/*!
- Pauses sound playback. Calling play() will continue playback.
- */
-void QSpatialAudioStereoSource::pause()
-{
- d->pause();
-}
-
-/*!
- Stops sound playback and resets the current position and current loop count to 0.
- Calling play() will start playback at the beginning of the sound file.
- */
-void QSpatialAudioStereoSource::stop()
-{
- d->stop();
-}
-
-/*!
- \internal
- */
-void QSpatialAudioStereoSource::setEngine(QSpatialAudioEngine *engine)
-{
- if (d->engine == engine)
- return;
- auto *ep = QSpatialAudioEnginePrivate::get(engine);
-
- if (ep)
- ep->removeStereoSound(this);
- d->engine = engine;
-
- ep = QSpatialAudioEnginePrivate::get(engine);
- if (ep) {
- ep->addStereoSound(this);
- ep->api->SetSourceVolume(d->sourceId, d->volume);
- }
-}
-
-/*!
- Returns the engine associated with this listener.
- */
-QSpatialAudioEngine *QSpatialAudioStereoSource::engine() const
-{
- return d->engine;
-}
-
-QT_END_NAMESPACE
-
-#include "moc_qspatialaudiostereosource.cpp"