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-/****************************************************************************
-**
-** Copyright (C) 2022 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Spatial Audio module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL-NOGPL2$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include <qquick3dspatialaudioengine_p.h>
-#include <qaudiodevice.h>
-
-QT_BEGIN_NAMESPACE
-
-static QSpatialAudioEngine *globalEngine = nullptr;
-
-/*!
- \qmltype SpatialAudioEngine
- \inqmlmodule QtQuick3D.SpatialAudio
- \ingroup quick3d_spatialaudio
-
- \brief SpatialAudioEngine manages sound objects inside a 3D scene.
-
- SpatialAudioEngine manages sound objects inside a 3D scene. You can add
- SpatialAudioSoundSource objects to the scene to define sounds that happen
- at a specified location in 3D space. SpatialAudioStereoSource allows you to add
- a stereo overlay (for example voice over or a sound track).
-
- You can use SpatialAudioListener to define the position of the person listening
- to the sound field relative to the sound sources. Sound sources will be less audible
- if the listener is further away from source. They will also get mapped to the corresponding
- loudspeakers depending on the direction between listener and source. In many cases, the
- SpatialAudioListener object can simply be instantiated as a child object of the QtQuick3D.Camera
- object.
-
- Create SpatialAudioRoom objcects to simulate the sound (reflections and reverb) of a room with
- certain dimensions and different types of walls.
-
- SpatialAudioEngine does offer a mode where Qt is using simulating the effects of the ear
- using head related impulse reponse functions (see also https://en.wikipedia.org/wiki/Sound_localization)
- to localize the sound in 3D space when using headphones and create a spatial audio effect through
- headphones.
-*/
-
-
-QQuick3DSpatialAudioEngine::QQuick3DSpatialAudioEngine()
-{
- auto *e = getEngine();
- connect(e, &QSpatialAudioEngine::outputModeChanged, this, &QQuick3DSpatialAudioEngine::outputModeChanged);
- connect(e, &QSpatialAudioEngine::outputDeviceChanged, this, &QQuick3DSpatialAudioEngine::outputDeviceChanged);
- connect(e, &QSpatialAudioEngine::masterVolumeChanged, this, &QQuick3DSpatialAudioEngine::masterVolumeChanged);
-}
-
-QQuick3DSpatialAudioEngine::~QQuick3DSpatialAudioEngine()
-{
-}
-
-/*!
- \qmlproperty enumeration SpatialAudioEngine::outputMode
-
- Sets or retrieves the current output mode of the engine.
-
- \table
- \header \li Property value
- \li Description
- \row \li Normal
- \li Map the sounds to the loudspeaker configuration of the output device.
- This is normally a stereo or surround speaker setup.
- \row \li Headphone
- \li Use Headphone spatialization to create a 3D audio effect when listening
- to the sound field through headphones.
- \endtable
- */
-
-void QQuick3DSpatialAudioEngine::setOutputMode(OutputMode mode)
-{
- globalEngine->setOutputMode(QSpatialAudioEngine::OutputMode(mode));
-}
-
-QQuick3DSpatialAudioEngine::OutputMode QQuick3DSpatialAudioEngine::outputMode() const
-{
- return OutputMode(globalEngine->outputMode());
-}
-
-/*!
- \qmlproperty QtMultimedia.AudioDevice SpatialAudioEngine::outputDevice
-
- Sets or returns the device that is being used for outputting the sound field.
- */
-void QQuick3DSpatialAudioEngine::setOutputDevice(const QAudioDevice &device)
-{
- globalEngine->setOutputDevice(device);
-}
-
-QAudioDevice QQuick3DSpatialAudioEngine::outputDevice() const
-{
- return globalEngine->outputDevice();
-}
-
-/*!
- \qmlproperty float SpatialAudioEngine::masterVolume
-
- Sets or returns overall volume being used to render the sound field.
- */
-void QQuick3DSpatialAudioEngine::setMasterVolume(float volume)
-{
- globalEngine->setMasterVolume(volume);
-}
-
-float QQuick3DSpatialAudioEngine::masterVolume() const
-{
- return globalEngine->masterVolume();
-}
-
-QSpatialAudioEngine *QQuick3DSpatialAudioEngine::getEngine()
-{
- if (!globalEngine) {
- globalEngine = new QSpatialAudioEngine;
- globalEngine->start();
- }
- return globalEngine;
-}
-
-QT_END_NAMESPACE
-
-#include "moc_qquick3dspatialaudioengine_p.cpp"