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-/****************************************************************************
-**
-** Copyright (C) 2022 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Spatial Audio module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL-NOGPL2$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include <qquick3dspatialaudiolistener_p.h>
-#include <qquick3dspatialaudiosoundsource_p.h>
-#include <qquick3dspatialaudioengine_p.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmltype SpatialAudioListener
- \inqmlmodule QtQuick3D.SpatialAudio
- \ingroup quick3d_spatialaudio
-
- \brief defines the position and orientation of the person listening to a sound field
- defined by a SpatialAudioEngine.
-
- A SpatialAudioEngine can have exactly one listener, that defines the position and orientation
- of the person listening to the sounds defined by the objects placed within the audio engine.
-
- In most cases, the SpatialAudioListener should simply be a child of the Camera element in QtQuick3D.
- This will ensure that the sound experience is aligned with the visual rendering of the scene.
- */
-
-QQuick3DSpatialAudioListener::QQuick3DSpatialAudioListener()
-{
- m_listener = new QSpatialAudioListener(QQuick3DSpatialAudioEngine::getEngine());
- connect(this, &QQuick3DNode::scenePositionChanged, this, &QQuick3DSpatialAudioListener::updatePosition);
- connect(this, &QQuick3DNode::sceneRotationChanged, this, &QQuick3DSpatialAudioListener::updateRotation);
- updatePosition();
- updateRotation();
-}
-
-QQuick3DSpatialAudioListener::~QQuick3DSpatialAudioListener()
-{
- delete m_listener;
-}
-
-void QQuick3DSpatialAudioListener::updatePosition()
-{
- m_listener->setPosition(scenePosition());
-}
-
-void QQuick3DSpatialAudioListener::updateRotation()
-{
- m_listener->setRotation(sceneRotation());
-}
-
-QT_END_NAMESPACE