summaryrefslogtreecommitdiffstats
path: root/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.mm
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.mm')
-rw-r--r--src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.mm464
1 files changed, 0 insertions, 464 deletions
diff --git a/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.mm b/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.mm
deleted file mode 100644
index f57b26dff..000000000
--- a/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.mm
+++ /dev/null
@@ -1,464 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "avfvideoframerenderer.h"
-
-#include <QtMultimedia/qabstractvideosurface.h>
-#include <QtOpenGL/QOpenGLFramebufferObject>
-#include <QtGui/QWindow>
-#include <QOpenGLShaderProgram>
-
-#ifdef QT_DEBUG_AVF
-#include <QtCore/qdebug.h>
-#endif
-
-#import <CoreVideo/CVBase.h>
-#import <AVFoundation/AVFoundation.h>
-
-QT_USE_NAMESPACE
-
-AVFVideoFrameRenderer::AVFVideoFrameRenderer(QAbstractVideoSurface *surface, QObject *parent)
- : QObject(parent)
- , m_videoLayerRenderer(nullptr)
- , m_surface(surface)
- , m_offscreenSurface(nullptr)
- , m_glContext(nullptr)
- , m_currentBuffer(1)
- , m_isContextShared(true)
-{
- m_fbo[0] = nullptr;
- m_fbo[1] = nullptr;
-}
-
-AVFVideoFrameRenderer::~AVFVideoFrameRenderer()
-{
-#ifdef QT_DEBUG_AVF
- qDebug() << Q_FUNC_INFO;
-#endif
-
- [m_videoLayerRenderer release];
- [m_metalDevice release];
- delete m_fbo[0];
- delete m_fbo[1];
- delete m_offscreenSurface;
- delete m_glContext;
-
- if (m_useCoreProfile) {
- glDeleteVertexArrays(1, &m_quadVao);
- glDeleteBuffers(2, m_quadVbos);
- delete m_shader;
- }
-}
-
-quint64 AVFVideoFrameRenderer::renderLayerToTexture(AVPlayerLayer *layer)
-{
- //Is layer valid
- if (!layer)
- return 0;
-
- //If the glContext isn't shared, it doesn't make sense to return a texture for us
- if (m_offscreenSurface && !m_isContextShared)
- return 0;
-
- QOpenGLFramebufferObject *fbo = initRenderer(layer);
-
- if (!fbo)
- return 0;
-
- renderLayerToFBO(layer, fbo);
- if (m_glContext)
- m_glContext->doneCurrent();
-
- return fbo->texture();
-}
-
-quint64 AVFVideoFrameRenderer::renderLayerToMTLTexture(AVPlayerLayer *layer)
-{
- m_targetSize = QSize(layer.bounds.size.width, layer.bounds.size.height);
-
- if (!m_metalDevice)
- m_metalDevice = MTLCreateSystemDefaultDevice();
-
- if (!m_metalTexture) {
- auto desc = [[MTLTextureDescriptor alloc] init];
- desc.textureType = MTLTextureType2D;
- desc.width = NSUInteger(m_targetSize.width());
- desc.height = NSUInteger(m_targetSize.height());
- desc.resourceOptions = MTLResourceStorageModePrivate;
- desc.usage = MTLTextureUsageRenderTarget;
- desc.pixelFormat = MTLPixelFormatRGBA8Unorm;
-
- m_metalTexture = [m_metalDevice newTextureWithDescriptor: desc];
- [desc release];
- }
-
- if (!m_videoLayerRenderer) {
- m_videoLayerRenderer = [CARenderer rendererWithMTLTexture:m_metalTexture options:nil];
- [m_videoLayerRenderer retain];
- }
-
- if (m_videoLayerRenderer.layer != layer) {
- m_videoLayerRenderer.layer = layer;
- m_videoLayerRenderer.bounds = layer.bounds;
- }
-
- [m_videoLayerRenderer beginFrameAtTime:CACurrentMediaTime() timeStamp:NULL];
- [m_videoLayerRenderer addUpdateRect:layer.bounds];
- [m_videoLayerRenderer render];
- [m_videoLayerRenderer endFrame];
-
- return quint64(m_metalTexture);
-}
-
-QImage AVFVideoFrameRenderer::renderLayerToImage(AVPlayerLayer *layer)
-{
- //Is layer valid
- if (!layer) {
- return QImage();
- }
-
- QOpenGLFramebufferObject *fbo = initRenderer(layer);
-
- if (!fbo)
- return QImage();
-
- renderLayerToFBO(layer, fbo);
- QImage fboImage = fbo->toImage();
- if (m_glContext)
- m_glContext->doneCurrent();
-
- return fboImage;
-}
-
-QOpenGLFramebufferObject *AVFVideoFrameRenderer::initRenderer(AVPlayerLayer *layer)
-{
-
- //Get size from AVPlayerLayer
- m_targetSize = QSize(layer.bounds.size.width, layer.bounds.size.height);
-
- QOpenGLContext *shareContext = !m_glContext && m_surface
- ? qobject_cast<QOpenGLContext*>(m_surface->property("GLContext").value<QObject*>())
- : nullptr;
-
- //Make sure we have an OpenGL context to make current
- if (shareContext || (!QOpenGLContext::currentContext() && !m_glContext)) {
-
- //Create Hidden QWindow surface to create context in this thread
- delete m_offscreenSurface;
- m_offscreenSurface = new QWindow();
- m_offscreenSurface->setSurfaceType(QWindow::OpenGLSurface);
- //Needs geometry to be a valid surface, but size is not important
- m_offscreenSurface->setGeometry(0, 0, 1, 1);
- m_offscreenSurface->create();
-
- delete m_glContext;
- m_glContext = new QOpenGLContext();
- m_glContext->setFormat(m_offscreenSurface->requestedFormat());
-
- if (shareContext) {
- m_glContext->setShareContext(shareContext);
- m_isContextShared = true;
- } else {
-#ifdef QT_DEBUG_AVF
- qWarning("failed to get Render Thread context");
-#endif
- m_isContextShared = false;
- }
- if (!m_glContext->create()) {
- qWarning("failed to create QOpenGLContext");
- return nullptr;
- }
-
- // CARenderer must be re-created with different current context, so release it now.
- // See lines below where m_videoLayerRenderer is constructed.
- if (m_videoLayerRenderer) {
- [m_videoLayerRenderer release];
- m_videoLayerRenderer = nullptr;
- }
-
- if (m_useCoreProfile) {
- glDeleteVertexArrays(1, &m_quadVao);
- glDeleteBuffers(2, m_quadVbos);
- delete m_shader;
- m_shader = nullptr;
- }
- }
-
- //Need current context
- if (m_glContext)
- m_glContext->makeCurrent(m_offscreenSurface);
-
- if (!m_metalDevice)
- m_metalDevice = MTLCreateSystemDefaultDevice();
-
- if (@available(macOS 10.13, *)) {
- m_useCoreProfile = m_metalDevice && (QOpenGLContext::currentContext()->format().profile() ==
- QSurfaceFormat::CoreProfile);
- } else {
- m_useCoreProfile = false;
- }
-
- // Create the CARenderer if needed for no Core OpenGL
- if (!m_videoLayerRenderer) {
- if (!m_useCoreProfile) {
- m_videoLayerRenderer = [CARenderer rendererWithCGLContext: CGLGetCurrentContext()
- options: nil];
- [m_videoLayerRenderer retain];
- } else if (@available(macOS 10.13, *)) {
- // This is always true when m_useCoreProfile is true, but the compiler wants the check
- // anyway
- // Setup Core OpenGL shader, VAO, VBOs and metal renderer
- m_shader = new QOpenGLShaderProgram();
- m_shader->create();
- if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Vertex, R"(#version 150 core
- in vec2 qt_VertexPosition;
- in vec2 qt_VertexTexCoord;
- out vec2 qt_TexCoord;
- void main()
- {
- qt_TexCoord = qt_VertexTexCoord;
- gl_Position = vec4(qt_VertexPosition, 0.0f, 1.0f);
- })")) {
- qCritical() << "Vertex shader compilation failed" << m_shader->log();
- }
- if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Fragment, R"(#version 150 core
- in vec2 qt_TexCoord;
- out vec4 fragColor;
- uniform sampler2DRect videoFrame;
- void main(void)
- {
- ivec2 textureDim = textureSize(videoFrame);
- fragColor = texture(videoFrame, qt_TexCoord * textureDim);
- })")) {
- qCritical() << "Fragment shader compilation failed" << m_shader->log();
- }
-
- // Setup quad where the video frame will be attached
- GLfloat vertices[] = {
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- -1.0f, 1.0f,
- 1.0f, 1.0f,
- };
-
- GLfloat uvs[] = {
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f,
- };
-
- glGenVertexArrays(1, &m_quadVao);
- glBindVertexArray(m_quadVao);
-
- // Create vertex buffer objects for vertices
- glGenBuffers(2, m_quadVbos);
-
- // Setup vertices
- glBindBuffer(GL_ARRAY_BUFFER, m_quadVbos[0]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
- glEnableVertexAttribArray(0);
-
- // Setup uvs
- glBindBuffer(GL_ARRAY_BUFFER, m_quadVbos[1]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(uvs), uvs, GL_STATIC_DRAW);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
- glEnableVertexAttribArray(1);
-
- glBindVertexArray(0);
-
- // Setup shared Metal/OpenGL pixel buffer and textures
- m_NSGLContext = QOpenGLContext::currentContext()->nativeInterface<QNativeInterface::QCocoaGLContext>()->nativeContext();
- m_CGLPixelFormat = m_NSGLContext.pixelFormat.CGLPixelFormatObj;
-
- NSDictionary* cvBufferProperties = @{
- static_cast<NSString*>(kCVPixelBufferOpenGLCompatibilityKey) : @YES,
- static_cast<NSString*>(kCVPixelBufferMetalCompatibilityKey): @YES,
- };
-
- CVPixelBufferCreate(kCFAllocatorDefault, static_cast<size_t>(m_targetSize.width()),
- static_cast<size_t>(m_targetSize.height()), kCVPixelFormatType_32BGRA,
- static_cast<CFDictionaryRef>(cvBufferProperties), &m_CVPixelBuffer);
-
- m_textureName = createGLTexture(reinterpret_cast<CGLContextObj>(m_NSGLContext.CGLContextObj),
- m_CGLPixelFormat, m_CVGLTextureCache, m_CVPixelBuffer,
- m_CVGLTexture);
- m_metalTexture = createMetalTexture(m_metalDevice, m_CVMTLTextureCache, m_CVPixelBuffer,
- MTLPixelFormatBGRA8Unorm,
- static_cast<size_t>(m_targetSize.width()),
- static_cast<size_t>(m_targetSize.height()),
- m_CVMTLTexture);
-
- m_videoLayerRenderer = [CARenderer rendererWithMTLTexture:m_metalTexture options:nil];
- [m_videoLayerRenderer retain];
- }
- }
-
- //Set/Change render source if needed
- if (m_videoLayerRenderer.layer != layer) {
- m_videoLayerRenderer.layer = layer;
- m_videoLayerRenderer.bounds = layer.bounds;
- }
-
- //Do we have FBO's already?
- if ((!m_fbo[0] && !m_fbo[0]) || (m_fbo[0]->size() != m_targetSize)) {
- delete m_fbo[0];
- delete m_fbo[1];
- m_fbo[0] = new QOpenGLFramebufferObject(m_targetSize);
- m_fbo[1] = new QOpenGLFramebufferObject(m_targetSize);
- }
-
- //Switch buffer target
- m_currentBuffer = !m_currentBuffer;
- return m_fbo[m_currentBuffer];
-}
-
-void AVFVideoFrameRenderer::renderLayerToFBO(AVPlayerLayer *layer, QOpenGLFramebufferObject *fbo)
-{
- //Start Rendering
- //NOTE: This rendering method will NOT work on iOS as there is no CARenderer in iOS
- if (!fbo->bind()) {
- qWarning("AVFVideoRender FBO failed to bind");
- return;
- }
-
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, m_targetSize.width(), m_targetSize.height());
-
- if (m_useCoreProfile) {
- CGLLockContext(m_NSGLContext.CGLContextObj);
- m_shader->bind();
- glBindVertexArray(m_quadVao);
- } else {
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- // Render to FBO with inverted Y
- glOrtho(0.0, m_targetSize.width(), 0.0, m_targetSize.height(), 0.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- }
-
- [m_videoLayerRenderer beginFrameAtTime:CACurrentMediaTime() timeStamp:nullptr];
- [m_videoLayerRenderer addUpdateRect:layer.bounds];
- [m_videoLayerRenderer render];
- [m_videoLayerRenderer endFrame];
-
- if (m_useCoreProfile) {
- glActiveTexture(0);
- glBindTexture(GL_TEXTURE_RECTANGLE, m_textureName);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glBindTexture(GL_TEXTURE_RECTANGLE, 0);
-
- glBindVertexArray(0);
-
- m_shader->release();
-
- CGLFlushDrawable(m_NSGLContext.CGLContextObj);
- CGLUnlockContext(m_NSGLContext.CGLContextObj);
- } else {
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- }
-
- glFinish(); //Rendering needs to be done before passing texture to video frame
-
- fbo->release();
-}
-
-GLuint AVFVideoFrameRenderer::createGLTexture(CGLContextObj cglContextObj, CGLPixelFormatObj cglPixelFormtObj, CVOpenGLTextureCacheRef cvglTextureCache,
- CVPixelBufferRef cvPixelBufferRef, CVOpenGLTextureRef cvOpenGLTextureRef)
-{
- CVReturn cvret;
- // Create an OpenGL CoreVideo texture cache from the pixel buffer.
- cvret = CVOpenGLTextureCacheCreate(
- kCFAllocatorDefault,
- nil,
- cglContextObj,
- cglPixelFormtObj,
- nil,
- &cvglTextureCache);
-
- // Create a CVPixelBuffer-backed OpenGL texture image from the texture cache.
- cvret = CVOpenGLTextureCacheCreateTextureFromImage(
- kCFAllocatorDefault,
- cvglTextureCache,
- cvPixelBufferRef,
- nil,
- &cvOpenGLTextureRef);
-
- // Get an OpenGL texture name from the CVPixelBuffer-backed OpenGL texture image.
- return CVOpenGLTextureGetName(cvOpenGLTextureRef);
-}
-
-id<MTLTexture> AVFVideoFrameRenderer::createMetalTexture(id<MTLDevice> mtlDevice, CVMetalTextureCacheRef cvMetalTextureCacheRef, CVPixelBufferRef cvPixelBufferRef,
- MTLPixelFormat pixelFormat, size_t width, size_t height, CVMetalTextureRef cvMetalTextureRef)
-{
- CVReturn cvret;
- // Create a Metal Core Video texture cache from the pixel buffer.
- cvret = CVMetalTextureCacheCreate(
- kCFAllocatorDefault,
- nil,
- mtlDevice,
- nil,
- &cvMetalTextureCacheRef);
-
- // Create a CoreVideo pixel buffer backed Metal texture image from the texture cache.
- cvret = CVMetalTextureCacheCreateTextureFromImage(
- kCFAllocatorDefault,
- cvMetalTextureCacheRef,
- cvPixelBufferRef, nil,
- pixelFormat,
- width, height,
- 0,
- &cvMetalTextureRef);
-
- // Get a Metal texture using the CoreVideo Metal texture reference.
- return CVMetalTextureGetTexture(cvMetalTextureRef);
-}