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-rw-r--r--src/plugins/multimedia/android/common/qandroidvideooutput.cpp468
1 files changed, 468 insertions, 0 deletions
diff --git a/src/plugins/multimedia/android/common/qandroidvideooutput.cpp b/src/plugins/multimedia/android/common/qandroidvideooutput.cpp
new file mode 100644
index 000000000..c1ba2c1e9
--- /dev/null
+++ b/src/plugins/multimedia/android/common/qandroidvideooutput.cpp
@@ -0,0 +1,468 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qandroidvideooutput_p.h"
+#include "androidsurfacetexture_p.h"
+
+#include <rhi/qrhi.h>
+#include <QtGui/private/qopenglextensions_p.h>
+#include <private/qabstractvideobuffer_p.h>
+#include <private/qvideoframeconverter_p.h>
+#include <private/qplatformvideosink_p.h>
+#include <qvideosink.h>
+#include <qopenglcontext.h>
+#include <qopenglfunctions.h>
+#include <qvideoframeformat.h>
+#include <qthread.h>
+#include <qfile.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAndroidVideoFrameTextures : public QVideoFrameTextures
+{
+public:
+ QAndroidVideoFrameTextures(QRhi *rhi, QSize size, quint64 handle)
+ {
+ m_tex.reset(rhi->newTexture(QRhiTexture::RGBA8, size, 1));
+ m_tex->createFrom({quint64(handle), 0});
+ }
+
+ QRhiTexture *texture(uint plane) const override
+ {
+ return plane == 0 ? m_tex.get() : nullptr;
+ }
+
+private:
+ std::unique_ptr<QRhiTexture> m_tex;
+};
+
+// QRhiWithThreadGuard keeps QRhi and QThread (that created it) alive to allow proper cleaning
+class QRhiWithThreadGuard : public QObject {
+ Q_OBJECT
+public:
+ QRhiWithThreadGuard(std::shared_ptr<QRhi> r, std::shared_ptr<AndroidTextureThread> t)
+ : m_guardRhi(std::move(r)), m_thread(std::move(t)) {}
+ ~QRhiWithThreadGuard();
+protected:
+ std::shared_ptr<QRhi> m_guardRhi;
+private:
+ std::shared_ptr<AndroidTextureThread> m_thread;
+};
+
+
+class AndroidTextureVideoBuffer : public QRhiWithThreadGuard, public QAbstractVideoBuffer
+{
+public:
+ AndroidTextureVideoBuffer(
+ std::shared_ptr<QRhi> rhi, std::shared_ptr<AndroidTextureThread> thread,
+ std::unique_ptr<QRhiTexture> tex, const QSize &size)
+ : QRhiWithThreadGuard(std::move(rhi), std::move(thread))
+ , QAbstractVideoBuffer(QVideoFrame::RhiTextureHandle, m_guardRhi.get())
+ , m_size(size)
+ , m_tex(std::move(tex))
+ {}
+
+ MapData map(QVideoFrame::MapMode mode) override;
+
+ void unmap() override
+ {
+ m_image = {};
+ m_mapMode = QVideoFrame::NotMapped;
+ }
+
+ std::unique_ptr<QVideoFrameTextures> mapTextures(QRhi *rhi) override
+ {
+ return std::make_unique<QAndroidVideoFrameTextures>(rhi, m_size, m_tex->nativeTexture().object);
+ }
+
+private:
+ QSize m_size;
+ std::unique_ptr<QRhiTexture> m_tex;
+ QImage m_image;
+ QVideoFrame::MapMode m_mapMode = QVideoFrame::NotMapped;
+};
+
+class ImageFromVideoFrameHelper : public QAbstractVideoBuffer
+{
+public:
+ ImageFromVideoFrameHelper(AndroidTextureVideoBuffer &atvb)
+ : QAbstractVideoBuffer(QVideoFrame::RhiTextureHandle, atvb.rhi())
+ , m_atvb(atvb)
+ {}
+ std::unique_ptr<QVideoFrameTextures> mapTextures(QRhi *rhi) override
+ {
+ return m_atvb.mapTextures(rhi);
+ }
+
+ MapData map(QVideoFrame::MapMode) override { return {}; }
+ void unmap() override {}
+
+private:
+ AndroidTextureVideoBuffer &m_atvb;
+};
+
+QAbstractVideoBuffer::MapData AndroidTextureVideoBuffer::map(QVideoFrame::MapMode mode)
+{
+ QAbstractVideoBuffer::MapData mapData;
+
+ if (m_mapMode == QVideoFrame::NotMapped && mode == QVideoFrame::ReadOnly) {
+ m_mapMode = QVideoFrame::ReadOnly;
+ m_image = qImageFromVideoFrame(QVideoFrame(new ImageFromVideoFrameHelper(*this),
+ QVideoFrameFormat(m_size, QVideoFrameFormat::Format_RGBA8888)));
+ mapData.nPlanes = 1;
+ mapData.bytesPerLine[0] = m_image.bytesPerLine();
+ mapData.size[0] = static_cast<int>(m_image.sizeInBytes());
+ mapData.data[0] = m_image.bits();
+ }
+
+ return mapData;
+}
+
+static const float g_quad[] = {
+ -1.f, -1.f, 0.f, 0.f,
+ -1.f, 1.f, 0.f, 1.f,
+ 1.f, 1.f, 1.f, 1.f,
+ 1.f, -1.f, 1.f, 0.f
+};
+
+class TextureCopy
+{
+ static QShader getShader(const QString &name)
+ {
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+ return {};
+ }
+
+public:
+ TextureCopy(QRhi *rhi, QRhiTexture *externalTex)
+ : m_rhi(rhi)
+ {
+ m_vertexBuffer.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(g_quad)));
+ m_vertexBuffer->create();
+
+ m_uniformBuffer.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 64 + 4 + 4));
+ m_uniformBuffer->create();
+
+ m_sampler.reset(m_rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ m_sampler->create();
+
+ m_srb.reset(m_rhi->newShaderResourceBindings());
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_uniformBuffer.get()),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, externalTex, m_sampler.get())
+ });
+ m_srb->create();
+
+ m_vertexShader = getShader(QStringLiteral(":/qt-project.org/multimedia/shaders/externalsampler.vert.qsb"));
+ Q_ASSERT(m_vertexShader.isValid());
+ m_fragmentShader = getShader(QStringLiteral(":/qt-project.org/multimedia/shaders/externalsampler.frag.qsb"));
+ Q_ASSERT(m_fragmentShader.isValid());
+ }
+
+ std::unique_ptr<QRhiTexture> copyExternalTexture(QSize size, const QMatrix4x4 &externalTexMatrix);
+
+private:
+ QRhi *m_rhi = nullptr;
+ std::unique_ptr<QRhiBuffer> m_vertexBuffer;
+ std::unique_ptr<QRhiBuffer> m_uniformBuffer;
+ std::unique_ptr<QRhiSampler> m_sampler;
+ std::unique_ptr<QRhiShaderResourceBindings> m_srb;
+ QShader m_vertexShader;
+ QShader m_fragmentShader;
+};
+
+static std::unique_ptr<QRhiGraphicsPipeline> newGraphicsPipeline(QRhi *rhi,
+ QRhiShaderResourceBindings *shaderResourceBindings,
+ QRhiRenderPassDescriptor *renderPassDescriptor,
+ QShader vertexShader,
+ QShader fragmentShader)
+{
+ std::unique_ptr<QRhiGraphicsPipeline> gp(rhi->newGraphicsPipeline());
+ gp->setTopology(QRhiGraphicsPipeline::TriangleFan);
+ gp->setShaderStages({
+ { QRhiShaderStage::Vertex, vertexShader },
+ { QRhiShaderStage::Fragment, fragmentShader }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 4 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ gp->setVertexInputLayout(inputLayout);
+ gp->setShaderResourceBindings(shaderResourceBindings);
+ gp->setRenderPassDescriptor(renderPassDescriptor);
+ gp->create();
+
+ return gp;
+}
+
+std::unique_ptr<QRhiTexture> TextureCopy::copyExternalTexture(QSize size, const QMatrix4x4 &externalTexMatrix)
+{
+ std::unique_ptr<QRhiTexture> tex(m_rhi->newTexture(QRhiTexture::RGBA8, size, 1, QRhiTexture::RenderTarget));
+ if (!tex->create()) {
+ qWarning("Failed to create frame texture");
+ return {};
+ }
+
+ std::unique_ptr<QRhiTextureRenderTarget> renderTarget(m_rhi->newTextureRenderTarget({ { tex.get() } }));
+ std::unique_ptr<QRhiRenderPassDescriptor> renderPassDescriptor(renderTarget->newCompatibleRenderPassDescriptor());
+ renderTarget->setRenderPassDescriptor(renderPassDescriptor.get());
+ renderTarget->create();
+
+ QRhiResourceUpdateBatch *rub = m_rhi->nextResourceUpdateBatch();
+ rub->uploadStaticBuffer(m_vertexBuffer.get(), g_quad);
+
+ QMatrix4x4 identity;
+ char *p = m_uniformBuffer->beginFullDynamicBufferUpdateForCurrentFrame();
+ memcpy(p, identity.constData(), 64);
+ memcpy(p + 64, externalTexMatrix.constData(), 64);
+ float opacity = 1.0f;
+ memcpy(p + 64 + 64, &opacity, 4);
+ m_uniformBuffer->endFullDynamicBufferUpdateForCurrentFrame();
+
+ auto graphicsPipeline = newGraphicsPipeline(m_rhi, m_srb.get(), renderPassDescriptor.get(),
+ m_vertexShader, m_fragmentShader);
+
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vertexBuffer.get(), 0);
+
+ QRhiCommandBuffer *cb = nullptr;
+ if (m_rhi->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess)
+ return {};
+
+ cb->beginPass(renderTarget.get(), Qt::transparent, { 1.0f, 0 }, rub);
+ cb->setGraphicsPipeline(graphicsPipeline.get());
+ cb->setViewport({0, 0, float(size.width()), float(size.height())});
+ cb->setShaderResources(m_srb.get());
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(4);
+ cb->endPass();
+ m_rhi->endOffscreenFrame();
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLFunctions *f = ctx->functions();
+ static_cast<QOpenGLExtensions *>(f)->flushShared();
+
+ return tex;
+}
+
+static QMatrix4x4 extTransformMatrix(AndroidSurfaceTexture *surfaceTexture)
+{
+ QMatrix4x4 m = surfaceTexture->getTransformMatrix();
+ // flip it back, see
+ // http://androidxref.com/9.0.0_r3/xref/frameworks/native/libs/gui/GLConsumer.cpp#866
+ // (NB our matrix ctor takes row major)
+ static const QMatrix4x4 flipV(1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+ m *= flipV;
+ return m;
+}
+
+class AndroidTextureThread : public QThread
+{
+ Q_OBJECT
+public:
+ AndroidTextureThread(QAndroidTextureVideoOutput * vo)
+ : QThread()
+ , m_videoOutput(vo)
+ {
+ }
+
+ ~AndroidTextureThread() {
+ QMetaObject::invokeMethod(this,
+ &AndroidTextureThread::clearSurfaceTexture, Qt::BlockingQueuedConnection);
+ this->quit();
+ this->wait();
+ }
+
+ void start()
+ {
+ QThread::start();
+ moveToThread(this);
+ }
+
+ void initRhi(QOpenGLContext *context)
+ {
+ QRhiGles2InitParams params;
+ params.shareContext = context;
+ params.fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
+ m_rhi.reset(QRhi::create(QRhi::OpenGLES2, &params));
+ }
+
+public slots:
+ void onFrameAvailable(quint64 index)
+ {
+ // Check if 'm_surfaceTexture' is not reset and if the current index is the same that
+ // was used for creating connection because there can be pending frames in queue.
+ if (m_surfaceTexture && m_surfaceTexture->index() == index) {
+ m_surfaceTexture->updateTexImage();
+ auto matrix = extTransformMatrix(m_surfaceTexture.get());
+ auto tex = m_textureCopy->copyExternalTexture(m_size, matrix);
+ auto *buffer = new AndroidTextureVideoBuffer(m_rhi, m_videoOutput->getSurfaceThread(), std::move(tex), m_size);
+ QVideoFrame frame(buffer, QVideoFrameFormat(m_size, QVideoFrameFormat::Format_RGBA8888));
+ emit newFrame(frame);
+ }
+ }
+
+ void clearFrame() { emit newFrame({}); }
+
+ void setFrameSize(QSize size) { m_size = size; }
+
+ void clearSurfaceTexture()
+ {
+ m_surfaceTexture.reset();
+ m_texture.reset();
+ m_textureCopy.reset();
+ m_rhi.reset();
+ }
+
+ AndroidSurfaceTexture *createSurfaceTexture(QRhi *rhi)
+ {
+ if (m_surfaceTexture)
+ return m_surfaceTexture.get();
+
+ QOpenGLContext *ctx = rhi
+ ? static_cast<const QRhiGles2NativeHandles *>(rhi->nativeHandles())->context
+ : nullptr;
+ initRhi(ctx);
+
+ m_texture.reset(m_rhi->newTexture(QRhiTexture::RGBA8, m_size, 1, QRhiTexture::ExternalOES));
+ m_texture->create();
+ m_surfaceTexture = std::make_unique<AndroidSurfaceTexture>(m_texture->nativeTexture().object);
+ if (m_surfaceTexture->surfaceTexture()) {
+ const quint64 index = m_surfaceTexture->index();
+ connect(m_surfaceTexture.get(), &AndroidSurfaceTexture::frameAvailable, this,
+ [this, index] () { this->onFrameAvailable(index); });
+
+ m_textureCopy = std::make_unique<TextureCopy>(m_rhi.get(), m_texture.get());
+
+ } else {
+ m_texture.reset();
+ m_surfaceTexture.reset();
+ }
+
+ return m_surfaceTexture.get();
+ }
+
+signals:
+ void newFrame(const QVideoFrame &);
+
+private:
+ QAndroidTextureVideoOutput * m_videoOutput;
+ std::shared_ptr<QRhi> m_rhi;
+ std::unique_ptr<AndroidSurfaceTexture> m_surfaceTexture;
+ std::unique_ptr<QRhiTexture> m_texture;
+ std::unique_ptr<TextureCopy> m_textureCopy;
+ QSize m_size;
+};
+
+QRhiWithThreadGuard::~QRhiWithThreadGuard() {
+ // It may happen that reseting m_rhi shared_ptr will delete it (if it is the last reference)
+ // QRHI need to be deleted from the thread that created it.
+ QMetaObject::invokeMethod(m_thread.get(), [&]() {m_guardRhi.reset();}, Qt::BlockingQueuedConnection);
+}
+
+QAndroidTextureVideoOutput::QAndroidTextureVideoOutput(QVideoSink *sink, QObject *parent)
+ : QAndroidVideoOutput(parent)
+ , m_sink(sink)
+{
+ if (!m_sink) {
+ qDebug() << "Cannot create QAndroidTextureVideoOutput without a sink.";
+ m_surfaceThread = nullptr;
+ return;
+ }
+
+ startNewSurfaceThread();
+}
+
+void QAndroidTextureVideoOutput::startNewSurfaceThread()
+{
+ m_surfaceThread = std::make_shared<AndroidTextureThread>(this);
+ connect(m_surfaceThread.get(), &AndroidTextureThread::newFrame,
+ this, &QAndroidTextureVideoOutput::newFrame);
+ m_surfaceThread->start();
+}
+
+QAndroidTextureVideoOutput::~QAndroidTextureVideoOutput()
+{
+ // Make sure that no more VideFrames will be created by surfaceThread
+ QMetaObject::invokeMethod(m_surfaceThread.get(),
+ &AndroidTextureThread::clearSurfaceTexture, Qt::BlockingQueuedConnection);
+}
+
+void QAndroidTextureVideoOutput::setSubtitle(const QString &subtitle)
+{
+ if (m_sink) {
+ auto *sink = m_sink->platformVideoSink();
+ if (sink)
+ sink->setSubtitleText(subtitle);
+ }
+}
+
+bool QAndroidTextureVideoOutput::shouldTextureBeUpdated() const
+{
+ return m_sink->rhi() && m_surfaceCreatedWithoutRhi;
+}
+
+AndroidSurfaceTexture *QAndroidTextureVideoOutput::surfaceTexture()
+{
+ if (!m_sink)
+ return nullptr;
+
+ AndroidSurfaceTexture *surface = nullptr;
+ QMetaObject::invokeMethod(m_surfaceThread.get(), [&]() {
+ auto rhi = m_sink->rhi();
+ if (!rhi) {
+ m_surfaceCreatedWithoutRhi = true;
+ }
+ else if (m_surfaceCreatedWithoutRhi) {
+ m_surfaceThread->clearSurfaceTexture();
+ m_surfaceCreatedWithoutRhi = false;
+ }
+ surface = m_surfaceThread->createSurfaceTexture(rhi);
+ },
+ Qt::BlockingQueuedConnection);
+ return surface;
+}
+
+void QAndroidTextureVideoOutput::setVideoSize(const QSize &size)
+{
+ if (m_nativeSize == size)
+ return;
+
+ m_nativeSize = size;
+ QMetaObject::invokeMethod(m_surfaceThread.get(),
+ [&](){ m_surfaceThread->setFrameSize(size); },
+ Qt::BlockingQueuedConnection);
+}
+
+void QAndroidTextureVideoOutput::stop()
+{
+ m_nativeSize = {};
+ QMetaObject::invokeMethod(m_surfaceThread.get(), [&](){ m_surfaceThread->clearFrame(); });
+}
+
+void QAndroidTextureVideoOutput::reset()
+{
+ if (m_sink)
+ m_sink->platformVideoSink()->setVideoFrame({});
+ QMetaObject::invokeMethod(m_surfaceThread.get(), &AndroidTextureThread::clearSurfaceTexture);
+}
+
+void QAndroidTextureVideoOutput::newFrame(const QVideoFrame &frame)
+{
+ if (m_sink)
+ m_sink->setVideoFrame(frame);
+}
+
+QT_END_NAMESPACE
+
+#include "qandroidvideooutput.moc"
+#include "moc_qandroidvideooutput_p.cpp"