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-rw-r--r--src/plugins/multimedia/ffmpeg/cmake/QtDeployFFmpeg.cmake43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/plugins/multimedia/ffmpeg/cmake/QtDeployFFmpeg.cmake b/src/plugins/multimedia/ffmpeg/cmake/QtDeployFFmpeg.cmake
new file mode 100644
index 000000000..5e7d4b552
--- /dev/null
+++ b/src/plugins/multimedia/ffmpeg/cmake/QtDeployFFmpeg.cmake
@@ -0,0 +1,43 @@
+# Copyright (C) 2023 The Qt Company Ltd.
+# SPDX-License-Identifier: BSD-3-Clause
+
+function(qt_internal_multimedia_set_ffmpeg_link_directory directory)
+ foreach (lib ${ffmpeg_libs} FFmpeg)
+ set_target_properties(${lib} PROPERTIES INTERFACE_LINK_DIRECTORIES ${directory})
+ endforeach()
+endfunction()
+
+function(qt_internal_multimedia_copy_or_install_ffmpeg)
+ if (WIN32)
+ set(install_dir ${INSTALL_BINDIR})
+ else()
+ set(install_dir ${INSTALL_LIBDIR})
+ endif()
+
+ if (QT_WILL_INSTALL)
+ qt_install(FILES "${FFMPEG_SHARED_LIBRARIES}" DESTINATION ${install_dir})
+ else()
+ # elseif(NOT WIN32) actually we can just drop the coping for unix platforms
+ # However, it makes sense to copy anyway for consistency:
+ # in order to have the same configuration for developer builds.
+
+ set(ffmpeg_output_dir "${QT_BUILD_DIR}/${install_dir}")
+ file(MAKE_DIRECTORY ${ffmpeg_output_dir})
+
+ foreach(lib_path ${FFMPEG_SHARED_LIBRARIES})
+ get_filename_component(lib_name ${lib_path} NAME)
+ if(NOT EXISTS "${ffmpeg_output_dir}/${lib_name}")
+ file(COPY ${lib_path} DESTINATION ${ffmpeg_output_dir})
+ endif()
+ endforeach()
+
+ # On Windows, shared linking goes through 'integration' static libs,
+ # otherwise we should link the directory with copied libs
+ if (NOT WIN32)
+ qt_internal_multimedia_set_ffmpeg_link_directory(${ffmpeg_output_dir})
+ endif()
+ endif()
+
+ # Should we set the compile definition for the plugin or for the QtMM module?
+ # target_compile_definitions(QFFmpegMediaPlugin PRIVATE FFMPEG_DEPLOY_FOLDER="${FFMPEG_DEPLOY_FOLDER}")
+endfunction()