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Diffstat (limited to 'src/qtmultimediaquicktools/qsgvideonode_yuv.cpp')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_yuv.cpp278
1 files changed, 105 insertions, 173 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
index fc40d659a..9da1023bb 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
@@ -62,10 +62,17 @@ QSGVideoNode *QSGVideoNodeFactory_YUV::createNode(const QVideoSurfaceFormat &for
}
-class QSGVideoMaterialShader_YUV420 : public QSGMaterialShader
+class QSGVideoMaterialShader_YUV_BiPlanar : public QSGMaterialShader
{
public:
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+ QSGVideoMaterialShader_YUV_BiPlanar()
+ : QSGMaterialShader()
+ {
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag"));
+ }
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const {
static const char *names[] = {
@@ -77,133 +84,58 @@ public:
}
protected:
-
- virtual const char *vertexShader() const {
- const char *shader =
- "uniform highp mat4 qt_Matrix; \n"
- "uniform highp float yWidth; \n"
- "uniform highp float uvWidth; \n"
- "attribute highp vec4 qt_VertexPosition; \n"
- "attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 yTexCoord; \n"
- "varying highp vec2 uvTexCoord; \n"
- "void main() { \n"
- " yTexCoord = qt_VertexTexCoord * vec2(yWidth, 1);\n"
- " uvTexCoord = qt_VertexTexCoord * vec2(uvWidth, 1);\n"
- " gl_Position = qt_Matrix * qt_VertexPosition; \n"
- "}";
- return shader;
- }
-
- virtual const char *fragmentShader() const {
- static const char *shader =
- "uniform sampler2D yTexture;"
- "uniform sampler2D uTexture;"
- "uniform sampler2D vTexture;"
- "uniform mediump mat4 colorMatrix;"
- "uniform lowp float opacity;"
- ""
- "varying highp vec2 yTexCoord;"
- "varying highp vec2 uvTexCoord;"
- ""
- "void main()"
- "{"
- " mediump float Y = texture2D(yTexture, yTexCoord).r;"
- " mediump float U = texture2D(uTexture, uvTexCoord).r;"
- " mediump float V = texture2D(vTexture, uvTexCoord).r;"
- " mediump vec4 color = vec4(Y, U, V, 1.);"
- " gl_FragColor = colorMatrix * color * opacity;"
- "}";
- return shader;
- }
-
virtual void initialize() {
m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_yWidth = program()->uniformLocation("yWidth");
- m_id_uvWidth = program()->uniformLocation("uvWidth");
- m_id_yTexture = program()->uniformLocation("yTexture");
- m_id_uTexture = program()->uniformLocation("uTexture");
- m_id_vTexture = program()->uniformLocation("vTexture");
+ m_id_plane1Width = program()->uniformLocation("plane1Width");
+ m_id_plane2Width = program()->uniformLocation("plane2Width");
+ m_id_plane1Texture = program()->uniformLocation("plane1Texture");
+ m_id_plane2Texture = program()->uniformLocation("plane2Texture");
m_id_colorMatrix = program()->uniformLocation("colorMatrix");
m_id_opacity = program()->uniformLocation("opacity");
}
int m_id_matrix;
- int m_id_yWidth;
- int m_id_uvWidth;
- int m_id_yTexture;
- int m_id_uTexture;
- int m_id_vTexture;
+ int m_id_plane1Width;
+ int m_id_plane2Width;
+ int m_id_plane1Texture;
+ int m_id_plane2Texture;
int m_id_colorMatrix;
int m_id_opacity;
};
-class QSGVideoMaterialShader_NV_12_21 : public QSGVideoMaterialShader_YUV420
+
+class QSGVideoMaterialShader_YUV_BiPlanar_swizzle : public QSGVideoMaterialShader_YUV_BiPlanar
{
public:
- QSGVideoMaterialShader_NV_12_21(bool isNV21) : m_isNV21(isNV21) {
+ QSGVideoMaterialShader_YUV_BiPlanar_swizzle()
+ : QSGVideoMaterialShader_YUV_BiPlanar()
+ {
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag"));
}
+};
- virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
-
-protected:
- virtual const char *vertexShader() const {
- const char *shader =
- "uniform highp mat4 qt_Matrix; \n"
- "uniform highp float yWidth; \n"
- "attribute highp vec4 qt_VertexPosition; \n"
- "attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 yTexCoord; \n"
- "void main() { \n"
- " yTexCoord = qt_VertexTexCoord * vec2(yWidth, 1);\n"
- " gl_Position = qt_Matrix * qt_VertexPosition; \n"
- "}";
- return shader;
+class QSGVideoMaterialShader_YUV_TriPlanar : public QSGVideoMaterialShader_YUV_BiPlanar
+{
+public:
+ QSGVideoMaterialShader_YUV_TriPlanar()
+ : QSGVideoMaterialShader_YUV_BiPlanar()
+ {
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag"));
}
- virtual const char *fragmentShader() const {
- static const char *shaderNV12 =
- "uniform sampler2D yTexture; \n"
- "uniform sampler2D uvTexture; \n"
- "uniform mediump mat4 colorMatrix; \n"
- "uniform lowp float opacity; \n"
- "varying highp vec2 yTexCoord; \n"
- "void main() \n"
- "{ \n"
- " mediump float Y = texture2D(yTexture, yTexCoord).r; \n"
- " mediump vec2 UV = texture2D(uvTexture, yTexCoord).ra; \n"
- " mediump vec4 color = vec4(Y, UV.x, UV.y, 1.); \n"
- " gl_FragColor = colorMatrix * color * opacity; \n"
- "}";
-
- static const char *shaderNV21 =
- "uniform sampler2D yTexture; \n"
- "uniform sampler2D uvTexture; \n"
- "uniform mediump mat4 colorMatrix; \n"
- "uniform lowp float opacity; \n"
- "varying highp vec2 yTexCoord; \n"
- "void main() \n"
- "{ \n"
- " mediump float Y = texture2D(yTexture, yTexCoord).r; \n"
- " mediump vec2 UV = texture2D(uvTexture, yTexCoord).ar; \n"
- " mediump vec4 color = vec4(Y, UV.x, UV.y, 1.); \n"
- " gl_FragColor = colorMatrix * color * opacity; \n"
- "}";
- return m_isNV21 ? shaderNV21 : shaderNV12;
- }
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+protected:
virtual void initialize() {
- m_id_yTexture = program()->uniformLocation("yTexture");
- m_id_uTexture = program()->uniformLocation("uvTexture");
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_yWidth = program()->uniformLocation("yWidth");
- m_id_colorMatrix = program()->uniformLocation("colorMatrix");
- m_id_opacity = program()->uniformLocation("opacity");
+ m_id_plane3Width = program()->uniformLocation("plane3Width");
+ m_id_plane3Texture = program()->uniformLocation("plane3Texture");
+ QSGVideoMaterialShader_YUV_BiPlanar::initialize();
}
-private:
- bool m_isNV21;
+ int m_id_plane3Width;
+ int m_id_plane3Texture;
};
@@ -213,22 +145,28 @@ public:
QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format);
~QSGVideoMaterial_YUV();
- bool isNV12_21() const {
- const QVideoFrame::PixelFormat pf = m_format.pixelFormat();
- return pf == QVideoFrame::Format_NV12 || pf == QVideoFrame::Format_NV21;
- }
-
virtual QSGMaterialType *type() const {
- static QSGMaterialType theType;
- return &theType;
+ static QSGMaterialType biPlanarType, biPlanarSwizzleType, triPlanarType;
+
+ switch (m_format.pixelFormat()) {
+ case QVideoFrame::Format_NV12:
+ return &biPlanarType;
+ case QVideoFrame::Format_NV21:
+ return &biPlanarSwizzleType;
+ default: // Currently: YUV420P and YV12
+ return &triPlanarType;
+ }
}
virtual QSGMaterialShader *createShader() const {
- const QVideoFrame::PixelFormat pf = m_format.pixelFormat();
- if (isNV12_21())
- return new QSGVideoMaterialShader_NV_12_21(pf == QVideoFrame::Format_NV21);
-
- return new QSGVideoMaterialShader_YUV420;
+ switch (m_format.pixelFormat()) {
+ case QVideoFrame::Format_NV12:
+ return new QSGVideoMaterialShader_YUV_BiPlanar;
+ case QVideoFrame::Format_NV21:
+ return new QSGVideoMaterialShader_YUV_BiPlanar_swizzle;
+ default: // Currently: YUV420P and YV12
+ return new QSGVideoMaterialShader_YUV_TriPlanar;
+ }
}
virtual int compare(const QSGMaterial *other) const {
@@ -236,13 +174,10 @@ public:
int d = m_textureIds[0] - m->m_textureIds[0];
if (d)
return d;
-
- d = m_textureIds[1] - m->m_textureIds[1];
-
- if (m_textureIds.size() == 2 || d != 0)
+ else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
return d;
-
- return m_textureIds[2] - m->m_textureIds[2];
+ else
+ return m_textureIds[2] - m->m_textureIds[2];
}
void updateBlending() {
@@ -259,12 +194,12 @@ public:
QVideoSurfaceFormat m_format;
QSize m_textureSize;
+ int m_planeCount;
- QVector<GLuint> m_textureIds;
+ GLuint m_textureIds[3];
+ GLfloat m_planeWidth[3];
qreal m_opacity;
- GLfloat m_yWidth;
- GLfloat m_uvWidth;
QMatrix4x4 m_colorMatrix;
QVideoFrame m_frame;
@@ -273,11 +208,23 @@ public:
QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
m_format(format),
- m_opacity(1.0),
- m_yWidth(1.0),
- m_uvWidth(1.0)
+ m_opacity(1.0)
{
- m_textureIds.resize(isNV12_21() ? 2 : 3);
+ memset(m_textureIds, 0, sizeof(m_textureIds));
+
+ switch (format.pixelFormat()) {
+ case QVideoFrame::Format_NV12:
+ case QVideoFrame::Format_NV21:
+ m_planeCount = 2;
+ break;
+ case QVideoFrame::Format_YUV420P:
+ case QVideoFrame::Format_YV12:
+ m_planeCount = 3;
+ break;
+ default:
+ m_planeCount = 1;
+ break;
+ }
switch (format.yCbCrColorSpace()) {
case QVideoSurfaceFormat::YCbCr_JPEG:
@@ -310,7 +257,7 @@ QSGVideoMaterial_YUV::~QSGVideoMaterial_YUV()
{
if (!m_textureSize.isEmpty()) {
if (QOpenGLContext *current = QOpenGLContext::currentContext())
- current->functions()->glDeleteTextures(m_textureIds.size(), &m_textureIds[0]);
+ current->functions()->glDeleteTextures(m_planeCount, m_textureIds);
else
qWarning() << "QSGVideoMaterial_YUV: Cannot obtain GL context, unable to delete textures";
}
@@ -328,8 +275,8 @@ void QSGVideoMaterial_YUV::bind()
// Frame has changed size, recreate textures...
if (m_textureSize != m_frame.size()) {
if (!m_textureSize.isEmpty())
- functions->glDeleteTextures(m_textureIds.size(), &m_textureIds[0]);
- functions->glGenTextures(m_textureIds.size(), &m_textureIds[0]);
+ functions->glDeleteTextures(m_planeCount, m_textureIds);
+ functions->glGenTextures(m_planeCount, m_textureIds);
m_textureSize = m_frame.size();
}
@@ -337,24 +284,25 @@ void QSGVideoMaterial_YUV::bind()
functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (isNV12_21()) {
+ if (m_format.pixelFormat() == QVideoFrame::Format_NV12
+ || m_format.pixelFormat() == QVideoFrame::Format_NV21) {
const int y = 0;
const int uv = 1;
- m_yWidth = qreal(fw) / m_frame.bytesPerLine(y);
- m_uvWidth = m_yWidth;
+ m_planeWidth[0] = m_planeWidth[1] = qreal(fw) / m_frame.bytesPerLine(y);
functions->glActiveTexture(GL_TEXTURE1);
bindTexture(m_textureIds[1], m_frame.bytesPerLine(uv) / 2, fh / 2, m_frame.bits(uv), GL_LUMINANCE_ALPHA);
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), GL_LUMINANCE);
- } else {
+
+ } else { // YUV420P || YV12
const int y = 0;
const int u = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 1 : 2;
const int v = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 2 : 1;
- m_yWidth = qreal(fw) / m_frame.bytesPerLine(y);
- m_uvWidth = qreal(fw) / (2 * m_frame.bytesPerLine(u));
+ m_planeWidth[0] = qreal(fw) / m_frame.bytesPerLine(y);
+ m_planeWidth[1] = m_planeWidth[2] = qreal(fw) / (2 * m_frame.bytesPerLine(u));
functions->glActiveTexture(GL_TEXTURE1);
bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), fh / 2, m_frame.bits(u), GL_LUMINANCE);
@@ -370,14 +318,10 @@ void QSGVideoMaterial_YUV::bind()
m_frame = QVideoFrame();
} else {
- functions->glActiveTexture(GL_TEXTURE1);
- functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
- if (!isNV12_21()) {
- functions->glActiveTexture(GL_TEXTURE2);
- functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
+ for (int i = 0; i < m_planeCount; ++i) {
+ functions->glActiveTexture(GL_TEXTURE0 + i);
+ functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
}
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
}
}
@@ -411,22 +355,21 @@ void QSGVideoNode_YUV::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
markDirty(DirtyMaterial);
}
-void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
+void QSGVideoMaterialShader_YUV_BiPlanar::updateState(const RenderState &state,
+ QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_yTexture, 0);
- program()->setUniformValue(m_id_uTexture, 1);
- program()->setUniformValue(m_id_vTexture, 2);
+ program()->setUniformValue(m_id_plane1Texture, 0);
+ program()->setUniformValue(m_id_plane2Texture, 1);
mat->bind();
program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
- program()->setUniformValue(m_id_yWidth, mat->m_yWidth);
- program()->setUniformValue(m_id_uvWidth, mat->m_uvWidth);
+ program()->setUniformValue(m_id_plane1Width, mat->m_planeWidth[0]);
+ program()->setUniformValue(m_id_plane2Width, mat->m_planeWidth[1]);
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
@@ -435,26 +378,15 @@ void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}
-void QSGVideoMaterialShader_NV_12_21::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
+void QSGVideoMaterialShader_YUV_TriPlanar::updateState(const RenderState &state,
+ QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
{
- Q_UNUSED(oldMaterial);
+ QSGVideoMaterialShader_YUV_BiPlanar::updateState(state, newMaterial, oldMaterial);
QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_yTexture, 0);
- program()->setUniformValue(m_id_uTexture, 1);
-
- mat->bind();
-
- program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
- program()->setUniformValue(m_id_yWidth, mat->m_yWidth);
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+ program()->setUniformValue(m_id_plane3Texture, 2);
+ program()->setUniformValue(m_id_plane3Width, mat->m_planeWidth[2]);
}
QT_END_NAMESPACE