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Diffstat (limited to 'src/spatialaudio/qaudioengine_p.h')
-rw-r--r-- | src/spatialaudio/qaudioengine_p.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/spatialaudio/qaudioengine_p.h b/src/spatialaudio/qaudioengine_p.h new file mode 100644 index 000000000..59eaa4540 --- /dev/null +++ b/src/spatialaudio/qaudioengine_p.h @@ -0,0 +1,92 @@ +// Copyright (C) 2022 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only + +#ifndef QAUDIOENGINE_P_H +#define QAUDIOENGINE_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <qtspatialaudioglobal_p.h> +#include <qaudioengine.h> +#include <qaudiodevice.h> +#include <qaudiodecoder.h> +#include <qthread.h> +#include <qmutex.h> +#include <qurl.h> +#include <qaudiobuffer.h> +#include <qvector3d.h> +#include <qfile.h> + +namespace vraudio { +class ResonanceAudio; +} + +QT_BEGIN_NAMESPACE + +class QSpatialSound; +class QAmbientSound; +class QAudioSink; +class QAudioOutputStream; +class QAmbisonicDecoder; +class QAudioDecoder; +class QAudioRoom; +class QAudioListener; + +class QAudioEnginePrivate +{ +public: + static QAudioEnginePrivate *get(QAudioEngine *engine) { return engine ? engine->d : nullptr; } + + static constexpr int bufferSize = 128; + + QAudioEnginePrivate(); + ~QAudioEnginePrivate(); + vraudio::ResonanceAudio *resonanceAudio = nullptr; + int sampleRate = 44100; + float masterVolume = 1.; + QAudioEngine::OutputMode outputMode = QAudioEngine::Surround; + bool roomEffectsEnabled = true; + + // Resonance Audio uses meters internally, while Qt Quick 3D and our API uses cm by default. + // To make things independent from the scale setting, we store all distances in meters internally + // and convert in the setters and getters. + float distanceScale = 0.01f; + + QMutex mutex; + QAudioDevice device; + QAtomicInteger<bool> paused = false; + + QThread audioThread; + std::unique_ptr<QAudioOutputStream> outputStream; + + QAudioListener *listener = nullptr; + QList<QSpatialSound *> sources; + QList<QAmbientSound *> stereoSources; + QList<QAudioRoom *> rooms; + mutable bool listenerPositionDirty = true; + QAudioRoom *currentRoom = nullptr; + + void addSpatialSound(QSpatialSound *sound); + void removeSpatialSound(QSpatialSound *sound); + void addStereoSound(QAmbientSound *sound); + void removeStereoSound(QAmbientSound *sound); + + void addRoom(QAudioRoom *room); + void removeRoom(QAudioRoom *room); + void updateRooms(); + + QVector3D listenerPosition() const; +}; + +QT_END_NAMESPACE + +#endif |