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+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
+
+#ifndef QSPATIALAUDIOSOUNDSOURCE_P_H
+#define QSPATIALAUDIOSOUNDSOURCE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <qspatialsound.h>
+#include <qambientsound_p.h>
+#include <qaudioengine_p.h>
+#include <qurl.h>
+#include <qvector3d.h>
+#include <qquaternion.h>
+#include <qaudiobuffer.h>
+#include <qaudiodevice.h>
+#include <qmutex.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAudioDecoder;
+class QAudioEnginePrivate;
+
+class QSpatialSoundPrivate : public QAmbientSoundPrivate
+{
+public:
+ QSpatialSoundPrivate(QObject *parent)
+ : QAmbientSoundPrivate(parent, 1)
+ {}
+
+ static QSpatialSoundPrivate *get(QSpatialSound *soundSource)
+ { return soundSource ? soundSource->d : nullptr; }
+
+ QVector3D pos;
+ QQuaternion rotation;
+ QSpatialSound::DistanceModel distanceModel = QSpatialSound::DistanceModel::Logarithmic;
+ float size = .1f;
+ float distanceCutoff = 50.f;
+ float manualAttenuation = 0.f;
+ float occlusionIntensity = 0.f;
+ float directivity = 0.f;
+ float directivityOrder = 1.f;
+ float nearFieldGain = 0.f;
+ float wallDampening = 1.f;
+ float wallOcclusion = 0.f;
+
+ void updateDistanceModel();
+ void updateRoomEffects();
+};
+
+QT_END_NAMESPACE
+
+#endif