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diff --git a/src/spatialaudioquick3d/qquick3dambientsound_p.h b/src/spatialaudioquick3d/qquick3dambientsound_p.h
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+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
+#ifndef QQUICK3DAMBIENTSOUND_H
+#define QQUICK3DAMBIENTSOUND_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qquick3dnode_p.h>
+#include <QUrl>
+#include <qvector3d.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAmbientSound;
+
+class QQuick3DAmbientSound : public QObject
+{
+ Q_OBJECT
+ Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
+ Q_PROPERTY(float volume READ volume WRITE setVolume NOTIFY volumeChanged)
+ Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
+ Q_PROPERTY(bool autoPlay READ autoPlay WRITE setAutoPlay NOTIFY autoPlayChanged)
+ QML_NAMED_ELEMENT(AmbientSound)
+
+public:
+ QQuick3DAmbientSound();
+ ~QQuick3DAmbientSound();
+
+ void setSource(QUrl source);
+ QUrl source() const;
+
+ void setVolume(float volume);
+ float volume() const;
+
+ enum Loops
+ {
+ Infinite = -1,
+ Once = 1
+ };
+ Q_ENUM(Loops)
+
+ int loops() const;
+ void setLoops(int loops);
+
+ bool autoPlay() const;
+ void setAutoPlay(bool autoPlay);
+
+public Q_SLOTS:
+ void play();
+ void pause();
+ void stop();
+
+Q_SIGNALS:
+ void sourceChanged();
+ void volumeChanged();
+ void loopsChanged();
+ void autoPlayChanged();
+
+private:
+ QAmbientSound *m_sound = nullptr;
+};
+
+QT_END_NAMESPACE
+
+#endif