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* Shader refactoring: Share the uniform buffer across shadersLars Knoll2022-04-071-7/+3
| | | | | | | | | Get rid of some code duplication and share the uniform buffer that we use across our shaders, so that we will only need to modify it in one place in the future. Change-Id: I649ce30b2b982dbb0e81f3c8793b33ad7f0429bb Reviewed-by: Rafael Roquetto <rafael.roquetto@qt.io>
* Enable OpenGL-based video on macOSLaszlo Agocs2021-09-171-0/+20
Needs its own dedicated shaders and logic because we have to deal with OpenGL textures for the GL_TEXTURE_RECTANGLE. This will currently be functional only if the core video buffer is of the type kCVPixelFormatType_32BGRA. Pick-to: 6.2 Change-Id: I006283397016bebe0b176201a39b2c69113fcd6d Reviewed-by: Lars Knoll <lars.knoll@qt.io>