| Commit message (Collapse) | Author | Age | Files | Lines |
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There's no need for having those in plugins and we can
further remove abstractions and simplify our code if
the code is directly compiled into Qt Multimedia.
Change-Id: I5267a6a776375d99be8f0de4207f0288d963e620
Reviewed-by: Doris Verria <doris.verria@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Since it uses gl texture, which can be replaced by default sg video node.
Task-number: QTBUG-74423
Change-Id: Id00748ccf18595d8ea782378c512c7fca6fe0229
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Ib9ba913543270e25e9c8deff492b98b0525c9219
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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Change-Id: I3400b18379242ea4d1b4f94f5da6b60c64d551e4
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Removed the overhead of having to create a shared OpenGL context in the GUI
thread and pre-render the frame into a FBO.
We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render
thread, using an Android-specific QSGVideoNode.
We also use a callback from the render thread to create the texture from
there and not have to create a separate shared OpenGL context.
Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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This patch includes all camera features: viewport, settings, image
capture, and video recording.
It also adds support for QAudioRecorder.
Change-Id: Ib962177cc8de4bac03f42a2bc0f534e03464bbfc
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Adds MediaPlayer support for Android.
Change-Id: I4c7b1e19927b2e50b227f3a3b3f7ca2e99397618
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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