| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: Ida08dfe6c84778656e942178c3d39042c9ef1ed2
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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The class is used exclusively together with video frames to
describe their format, so the name should reflect that.
Change-Id: I10bec7a0556b22c69ac790a99282e1376ce4af97
Reviewed-by: Doris Verria <doris.verria@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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We can't handle them efficiently on old OpenGL 2 based hardware.
As YUV formats are usually preferred, we should not have problems
simply removing those.
Change-Id: Ibee483302cdada9d4d46c18196c6cee5d9945ae2
Reviewed-by: Doris Verria <doris.verria@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Ifa888c74c397c640b19387a9ce624dfcf8269c2c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Doris Verria <doris.verria@qt.io>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I324f65c61171f36641472964d095d72e452afb3a
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Padding rows & columns are included in the video frame that is sent to
the VIV direct texture. Scale the UV coordinates to ensure the padding
pixels aren't shown.
Change-Id: I8b870a95ff786f9f80f42f0cc33f468b0c9c3863
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Add the QAbstractVideoFilter base class and integrate it with VideoOutput.
This can be used to perform arbitrary filtering or image processing
on the frames of a video stream of a VideoOutput element right before
the OpenGL texture is provided to the scenegraph by the video node.
This opens up the possibility to integrate computer vision
frameworks or accelerated image processing with Qt Quick applications
that display video streams using Qt Multimedia.
Conceptually it is somewhat similar to QVideoProbe, this
approach however allows modifying the frame, in real time
with tight integration to the scenegraph node, and targets
Qt Quick meaning setting up the filter and processing the results
of the computations happen completely in QML.
[ChangeLog] Added QAbstractVideoFilter that serves as a base class for QML
video filtering elements that integrate compute, vision, and image processing
frameworks with VideoOutput.
Change-Id: Ice1483f8c2daec5a43536978627a7bbb64549480
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Camera input is often in this format. Until now the lack of GL_VIV_I420 (which
was presumably missing in older versions of the extension?) in the format list
resulted in falling back to the built-in i420 node instead of the zero-copy imx6
one. This is now corrected by adding the correct format mapping.
Change-Id: I6e891bb3bb07d64ccd5b2d170b052f677c8bd19c
Reviewed-by: aavit <eirik.aavitsland@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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All formats are now tested.
Also, don't use the alpha channel. This is not quite correct for formats
with alpha channel but for video probably a good idea.
Change-Id: I4a2404d7c96023bb1e3fca41e1f224d23347f290
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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On imx6 there is a platform-specific API to implement
memory-mapping from gstreamer-buffer to opengl-texture.
This plugin uses this API to avoid CPU-based-memory-copy.
This allows fluid video-playback up to 1080p with very little CPU load.
Before even 720p used one cpu-core completely and wasn't fluid.
Change-Id: I0c33eb5d475393a65459291ce9290fa0753de4a5
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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