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* Move the shaders from the quick tools into QtMultimediaLars Knoll2021-04-071-0/+0
| | | | | | | | | | | | | The shader layout is pretty generic, and QVideoSurfaceFormat can give us both the shaders and uniform data that we need to render the video. All the user needs to do then is to provide geometry with a 2D texture coordinate to render the video onto any surface. Change-Id: I95006eaf4a6f039006b8a5da0f53143da03e1ecb Reviewed-by: Doris Verria <doris.verria@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Quick: Update qsb binsVaL Doroshchuk2020-08-251-0/+0
| | | | | | | Regenerated all files to be up-to-date Change-Id: Idc1ef58659500bc3f56b41dab92f5600d0e3e46c Reviewed-by: Val Doroshchuk <valentyn.doroshchuk@qt.io>
* RHI: Remove gl code from video nodesVaL Doroshchuk2020-06-041-0/+0
Now QSGMaterialShader handles rhi textures too. Task-number: QTBUG-78678 Change-Id: I410185c80bd104741fd5b52deeb87eb97531410a Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>