| Commit message (Collapse) | Author | Age | Files | Lines |
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Now QSGMaterialShader handles rhi textures too.
Task-number: QTBUG-78678
Change-Id: I410185c80bd104741fd5b52deeb87eb97531410a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The comment contains information which makes it misleading to understand
how the components are passed.
Change-Id: I29cdb5eec1e8014fa7f0ca3f1a0f54258fdb431f
Reviewed-by: Tomasz Olszak <olszak.tomasz@gmail.com>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Idea is to upload YUYV/UYVY data as 2 textures and use GL_LINEAR like
in biplanar formats. Having proper interpolation of only one texture
(using e.g. mix function) resulted in vertical and horizontal 1 pixel
stripes depending on scale. The reason was float precision and
unexpected value of fract function. Additionally branching in shader
is expensive so this solution should be more performant.
Task-number: QTBUG-62155
Change-Id: I7ceeb09b4a54eecd16640a626b499d638b52c127
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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Change-Id: I83ce28670950e0895cc746c4ca30f884aa5a35bc
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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This patch implements support for rendering of UYVY and YUYV sources when using
QtQuick for preview.
[ChangeLog][QtQuick][Rendering] Support for YUV 4:2:2 8bit has
been implemented for the QtQuick viewfinder.
Change-Id: I4d98f3c44240ee53f7708bc6bd84e7fb83aac069
Reviewed-by: Yoann Lopes <yoann.lopes@qt.io>
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