1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Item {
id: seekControl
height: Math.min(parent.width, parent.height) / 20
property int duration: 0
property int playPosition: 0
property int seekPosition: 0
property bool enabled: true
property bool seeking: false
Rectangle {
id: background
anchors.fill: parent
color: "white"
opacity: 0.3
radius: parent.height / 15
}
Rectangle {
id: progressBar
anchors { left: parent.left; top: parent.top; bottom: parent.bottom }
width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration
color: "black"
opacity: 0.7
}
Text {
width: 90
anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 }
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
color: "white"
smooth: true
text: formatTime(playPosition)
}
Text {
width: 90
anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 }
horizontalAlignment: Text.AlignRight
verticalAlignment: Text.AlignVCenter
color: "white"
smooth: true
text: formatTime(duration)
}
Rectangle {
id: progressHandle
height: parent.height
width: parent.height / 2
color: "white"
opacity: 0.5
anchors.verticalCenter: progressBar.verticalCenter
x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * background.width
MouseArea {
id: mouseArea
anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom }
height: parent.height
width: parent.height * 2
enabled: seekControl.enabled
drag {
target: progressHandle
axis: Drag.XAxis
minimumX: 0
maximumX: background.width
}
onPressed: {
seekControl.seeking = true;
}
onCanceled: {
seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width
seekControl.seeking = false
}
onReleased: {
seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width
seekControl.seeking = false
mouse.accepted = true
}
}
}
Timer { // Update position also while user is dragging the progress handle
id: seekTimer
repeat: true
interval: 300
running: seekControl.seeking
onTriggered: {
seekControl.seekPosition = progressHandle.x*seekControl.duration / background.width
}
}
function formatTime(timeInMs) {
if (!timeInMs || timeInMs <= 0) return "0:00"
var seconds = timeInMs / 1000;
var minutes = Math.floor(seconds / 60)
seconds = Math.floor(seconds % 60)
if (seconds < 10) seconds = "0" + seconds;
return minutes + ":" + seconds
}
}
|