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/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "dsp/channel_converter.h"
#include <cmath>
#include "base/constants_and_types.h"
#include "base/logging.h"
#include "base/simd_utils.h"
namespace vraudio {
void ConvertStereoFromMono(const AudioBuffer& input, AudioBuffer* output) {
DCHECK(output);
DCHECK_EQ(input.num_channels(), kNumMonoChannels);
DCHECK_EQ(output->num_channels(), kNumStereoChannels);
DCHECK_EQ(input.num_frames(), output->num_frames());
StereoFromMonoSimd(input.num_frames(), &input[0][0], &(*output)[0][0],
&(*output)[1][0]);
}
void ConvertMonoFromStereo(const AudioBuffer& input, AudioBuffer* output) {
DCHECK(output);
DCHECK_EQ(input.num_channels(), kNumStereoChannels);
DCHECK_EQ(output->num_channels(), kNumMonoChannels);
DCHECK_EQ(input.num_frames(), output->num_frames());
MonoFromStereoSimd(input.num_frames(), &input[0][0], &input[1][0],
&(*output)[0][0]);
}
} // namespace vraudio
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