blob: 5a11926f586e22049ff55400e83f722a6e0571f8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef RESONANCE_AUDIO_DSP_SH_HRIR_CREATOR_H_
#define RESONANCE_AUDIO_DSP_SH_HRIR_CREATOR_H_
#include "base/audio_buffer.h"
#include "dsp/resampler.h"
#include "utils/wav.h"
namespace vraudio {
// Creates a multichannel audio buffer of Spherical Harmonic-encoded Head
// Related Impulse Responses (SH HRIRs) from Wav SH HRIR assets. It also
// checks if the channel count of the SH HRIR file is correct and resamples the
// SH HRIRs if necessary to match the system (target) sampling rate.
//
// @param wav |Wav| instance that contains SH HRIRs.
// @param target_sample_rate_hz Target sampling rate in Hertz.
// @param resampler Pointer to a resampler used to convert HRIRs to the system
// rate,
// (This resampler's internal state will be reset on each function call).
// @return Unique pointer to |AudioBuffer| where the SH HRIRs will be written.
std::unique_ptr<AudioBuffer> CreateShHrirsFromWav(const Wav& wav,
int target_sample_rate_hz,
Resampler* resampler);
// Creates a SH HRIR multichannel audio buffer from assets.
//
// @param filename Name of the Wav file that contains SH HRIRs.
// @param target_sample_rate_hz Target sampling rate in Hertz.
// @param resampler Pointer to a resampler used to convert HRIRs to the system
// rate.
// @return Unique pointer to |AudioBuffer| where the SH HRIRs will be written.
std::unique_ptr<AudioBuffer> CreateShHrirsFromAssets(
const std::string& filename, int target_sample_rate_hz,
Resampler* resampler);
} // namespace vraudio
#endif // RESONANCE_AUDIO_DSP_SH_HRIR_CREATOR_H_
|