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/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "geometrical_acoustics/acoustic_ray.h"
#include <limits>
namespace vraudio {
// Static member initialization.
const float AcousticRay::kInfinity = std::numeric_limits<float>::infinity();
const float AcousticRay::kRayEpsilon = 1e-4f;
} // namespace vraudio
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