blob: f6e3d16810a9905f5570201c9b5eb8473f5bf98c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_H_
#define RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_H_
#include <vector>
#include "geometrical_acoustics/acoustic_ray.h"
namespace vraudio {
// A simple data structure of modeling a sound propagation path as a vector of
// ray segments, which contain all necessary information. For example, the
// history of triangles on this path can be found by |ray.primID|, where |ray|
// is an element |rays|.
struct Path {
std::vector<AcousticRay> rays;
};
} // namespace vraudio
#endif // RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_H_
|