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/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef RESONANCE_AUDIO_GRAPH_GAIN_NODE_H_
#define RESONANCE_AUDIO_GRAPH_GAIN_NODE_H_
#include <memory>
#include <vector>
#include "base/audio_buffer.h"
#include "base/constants_and_types.h"
#include "base/source_parameters.h"
#include "dsp/gain_processor.h"
#include "graph/system_settings.h"
#include "node/processing_node.h"
namespace vraudio {
// Node that calculates and applies a gain value to each channel of an input
// buffer based upon the given |GainCalculator|.
class GainNode : public ProcessingNode {
public:
// Constructs |GainNode| with given gain attenuation method.
//
// @param source_id Output buffer source id.
// @param num_channels Number of channels in the input buffer.
// @param attenuation_type Gain attenuation type to be used.
// @param system_settings Global system settings.
GainNode(SourceId source_id, size_t num_channels,
const AttenuationType& attenuation_type,
const SystemSettings& system_settings);
protected:
// Implements ProcessingNode.
const AudioBuffer* AudioProcess(const NodeInput& input) override;
private:
// Number of channels of the audio buffer.
const size_t num_channels_;
// Gain attenuation type.
const AttenuationType attenuation_type_;
// Gain processors per each channel.
std::vector<GainProcessor> gain_processors_;
// Global system settings.
const SystemSettings& system_settings_;
// Output buffer.
AudioBuffer output_buffer_;
};
} // namespace vraudio
#endif // RESONANCE_AUDIO_GRAPH_GAIN_NODE_H_
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