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/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "node/source_node.h"
namespace vraudio {
SourceNode::SourceNode()
: Node(), output_stream_(this), end_of_stream_(false) {}
void SourceNode::Process() {
const AudioBuffer* output = AudioProcess();
output_stream_.Write(output);
}
bool SourceNode::CleanUp() { return end_of_stream_; }
std::shared_ptr<Node> SourceNode::GetSharedNodePtr() {
return shared_from_this();
}
Node::Output<const AudioBuffer*>* SourceNode::GetOutput() {
return &output_stream_;
}
void SourceNode::MarkEndOfStream() { end_of_stream_ = true; }
} // namespace vraudio
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