summaryrefslogtreecommitdiffstats
path: root/src/multimedia/audio/qaudiodevice.cpp
blob: bc2bed906782cef9b8b765c69388b67ac7867695 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qaudiosystem_p.h"
#include "qaudiodevice_p.h"
#include <private/qplatformmediadevices_p.h>
#include <private/qplatformmediaintegration_p.h>

#include <QtCore/qmap.h>

QT_BEGIN_NAMESPACE

QAudioDevicePrivate::~QAudioDevicePrivate() = default;

QT_DEFINE_QESDP_SPECIALIZATION_DTOR(QAudioDevicePrivate);

/*!
    \class QAudioDevice
    \brief The QAudioDevice class provides an information about audio devices and their functionality.
    \inmodule QtMultimedia
    \ingroup multimedia
    \ingroup multimedia_audio

    QAudioDevice describes an audio device available in the system, either for input or for playback.

    A QAudioDevice is used by Qt to construct
    classes that communicate with the device -- such as
    QAudioSource, and QAudioSink. It is also used to determine the
    input or output device to use in a capture session or during media playback.

    You can also query each device for the formats it supports. A
    format in this context is a set consisting of a channel count, sample rate, and sample type. A
    format is represented by the QAudioFormat class.

    The values supported by the device for each of these parameters can be
    fetched with minimumChannelCount(), maximumChannelCount(),
    minimumSampleRate(), maximumSampleRate() and supportedSampleFormats(). The
    combinations supported are dependent on the audio device capabilities. If
    you need a specific format, you can check if the device supports it with
    isFormatSupported(), or fetch a supported format that is as close as
    possible to the format with nearestFormat(). For instance:

    \snippet multimedia-snippets/audio.cpp Setting audio format

    The set of available devices can be retrieved from the QMediaDevices class.

    For instance:

    \snippet multimedia-snippets/audio.cpp Dumping audio formats

    In this code sample, we loop through all devices that are able to output
    sound, i.e., play an audio stream in a supported format. For each device we
    find, we simply print the deviceName().

    \sa QAudioSink, QAudioSource
*/

/*!
    Constructs a null QAudioDevice object.
*/
QAudioDevice::QAudioDevice() = default;

/*!
    Constructs a copy of \a other.
*/
QAudioDevice::QAudioDevice(const QAudioDevice& other) = default;

/*!
    \fn QAudioDevice::QAudioDevice(QAudioDevice &&other)

    Move constructs from \a other.
*/

/*!
    Destroy this audio device info.
*/
QAudioDevice::~QAudioDevice() = default;

/*!
    Sets the QAudioDevice object to be equal to \a other.
*/
QAudioDevice& QAudioDevice::operator=(const QAudioDevice &other) = default;

/*!
    \fn QAudioDevice& QAudioDevice::operator=(QAudioDevice &&other)

    Moves \a other into this QAudioDevice object.
*/

/*!
    Returns true if this QAudioDevice class represents the
    same audio device as \a other.
*/
bool QAudioDevice::operator ==(const QAudioDevice &other) const
{
    if (d == other.d)
        return true;
    if (!d || !other.d)
        return false;
    if (d->mode == other.d->mode && d->id == other.d->id)
        return true;
    return false;
}

/*!
    Returns true if this QAudioDevice class represents a
    different audio device than \a other
*/
bool QAudioDevice::operator !=(const QAudioDevice &other) const
{
    return !operator==(other);
}

/*!
    Returns whether this QAudioDevice object holds a valid device definition.
*/
bool QAudioDevice::isNull() const
{
    return d == nullptr;
}

/*!
    Returns an identifier for the audio device.

    Device names vary depending on the platform/audio plugin being used.

    They are a unique identifier for the audio device.
*/
QByteArray QAudioDevice::id() const
{
    return isNull() ? QByteArray() : d->id;
}

/*!
    Returns a human readable name of the audio device.

    Use this string to present the device to the user.
*/
QString QAudioDevice::description() const
{
    return isNull() ? QString() : d->description;
}

/*!
    Returns true if this is the default audio device for it's mode.
*/
bool QAudioDevice::isDefault() const
{
    return d ? d->isDefault : false;
}

/*!
    Returns true if the supplied \a settings are supported by the audio
    device described by this QAudioDevice.
*/
bool QAudioDevice::isFormatSupported(const QAudioFormat &settings) const
{
    if (isNull())
        return false;
    if (settings.sampleRate() < d->minimumSampleRate || settings.sampleRate() > d->maximumSampleRate)
        return false;
    if (settings.channelCount() < d->minimumChannelCount || settings.channelCount() > d->maximumChannelCount)
        return false;
    if (!d->supportedSampleFormats.contains(settings.sampleFormat()))
        return false;
    return true;
}

/*!
    Returns the default audio format settings for this device.

    These settings are provided by the platform/audio plugin being used.

    They are also dependent on the \l {QAudio}::Mode being used.

    A typical audio system would provide something like:
    \list
    \li Input settings: 48000Hz mono 16 bit.
    \li Output settings: 48000Hz stereo 16 bit.
    \endlist
*/
QAudioFormat QAudioDevice::preferredFormat() const
{
    return isNull() ? QAudioFormat() : d->preferredFormat;
}

/*!
    Returns the minimum supported sample rate (in Hertz).
*/
int QAudioDevice::minimumSampleRate() const
{
    return isNull() ? 0 : d->minimumSampleRate;
}

/*!
    Returns the maximum supported sample rate (in Hertz).
*/
int QAudioDevice::maximumSampleRate() const
{
    return isNull() ? 0 : d->maximumSampleRate;
}

/*!
    Returns the minimum number of supported channel counts.

    This is typically 1 for mono sound, or 2 for stereo sound.
*/
int QAudioDevice::minimumChannelCount() const
{
    return isNull() ? 0 : d->minimumChannelCount;
}

/*!
    Returns the maximum number of supported channel counts.

    This is typically 1 for mono sound, or 2 for stereo sound.
*/
int QAudioDevice::maximumChannelCount() const
{
    return isNull() ? 0 : d->maximumChannelCount;
}

/*!
    Returns a list of supported sample types.
*/
QList<QAudioFormat::SampleFormat> QAudioDevice::supportedSampleFormats() const
{
    return isNull() ? QList<QAudioFormat::SampleFormat>() : d->supportedSampleFormats;
}

/*!
    \internal
*/
QAudioDevice::QAudioDevice(QAudioDevicePrivate *p)
    : d(p)
{}

/*!
    returns whether this device is an input or output device.
*/
QAudioDevice::Mode QAudioDevice::mode() const
{
    return d ? d->mode : Null;
}

#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, QAudioDevice::Mode mode)
{
    QDebugStateSaver saver(dbg);
    dbg.nospace();
    switch (mode) {
    case QAudioDevice::Input:
        dbg << "QAudioDevice::Input";
        break;
    case QAudioDevice::Output:
        dbg << "QAudioDevice::Output";
        break;
    case QAudioDevice::Null:
        dbg << "QAudioDevice::Null";
        break;
    }
    return dbg;
}
#endif

QT_END_NAMESPACE