blob: 277f9dc0bc4f7f980371e3e2d33c6f773f0796dd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
#version 440
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
mat4 colorMatrix;
float opacity;
float width;
} ubuf;
layout(binding = 1) uniform sampler2D plane1Texture;
layout(binding = 2) uniform sampler2D plane2Texture;
void main()
{
float Y = texture(plane1Texture, texCoord).r;
vec2 UV = texture(plane2Texture, texCoord).rg;
vec4 color = vec4(Y, UV.x, UV.y, 1.);
fragColor = ubuf.colorMatrix * color * ubuf.opacity;
}
|