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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QFFMPEGAUDIOINPUT_H
#define QFFMPEGAUDIOINPUT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qplatformaudioinput_p.h>
#include "qffmpegthread_p.h"
#include <qaudioinput.h>
QT_BEGIN_NAMESPACE
class QAudioSource;
class QAudioBuffer;
namespace QFFmpeg {
class AudioSourceIO;
}
constexpr int DefaultAudioInputBufferSize = 4096;
class QFFmpegAudioInput : public QObject, public QPlatformAudioInput
{
Q_OBJECT
public:
QFFmpegAudioInput(QAudioInput *qq);
~QFFmpegAudioInput();
void setAudioDevice(const QAudioDevice &/*device*/) override;
void setMuted(bool /*muted*/) override;
void setVolume(float /*volume*/) override;
void setFrameSize(int frameSize);
void setRunning(bool b);
int bufferSize() const;
Q_SIGNALS:
void newAudioBuffer(const QAudioBuffer &buffer);
private:
QFFmpeg::AudioSourceIO *audioIO = nullptr;
std::unique_ptr<QThread> inputThread;
};
QT_END_NAMESPACE
#endif // QPLATFORMAUDIOINPUT_H
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