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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QFFMPEGTHREAD_P_H
#define QFFMPEGTHREAD_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtmultimediaglobal_p.h>
#include <qmutex.h>
#include <qwaitcondition.h>
#include <qthread.h>
QT_BEGIN_NAMESPACE
class QAudioSink;
namespace QFFmpeg
{
/*!
FFmpeg thread that is used to implement a consumer pattern.
This thread processes work items until no more data is available.
When no more data is available, it sleeps until it is notified about
more available data.
*/
class ConsumerThread : public QThread
{
public:
/*!
Stops the thread and deletes this object
*/
void stopAndDelete();
protected:
/*!
Called on this thread when thread starts
*/
virtual void init() = 0;
/*!
Called on this thread before thread exits
*/
virtual void cleanup() = 0;
/*!
Process one work item. Called repeatedly until hasData() returns
false, in which case the thread sleeps until the next dataReady()
notification.
Note: processOne() should never block.
*/
virtual void processOne() = 0;
/*!
Wake thread from sleep and process data until
hasData() returns false. The method is supposed to be invoked
right after the scope of QMutexLocker that lockLoopData returns.
*/
void dataReady();
/*!
Must return true when data is available for processing
*/
virtual bool hasData() const = 0;
/*!
Locks the loop data mutex. It must be used to protect loop data
like a queue of video frames.
*/
QMutexLocker<QMutex> lockLoopData() const;
private:
void run() final;
mutable QMutex m_loopDataMutex;
QWaitCondition m_condition;
bool m_exit = false;
};
}
QT_END_NAMESPACE
#endif
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