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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QAMBIENTSOUND_P_H
#define QAMBIENTSOUND_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <qtspatialaudioglobal_p.h>
#include <qmutex.h>
#include <qurl.h>
#include <qfile.h>
#include <qaudiodecoder.h>
#include <qaudiobuffer.h>
QT_BEGIN_NAMESPACE
class QAudioEngine;
class QAmbientSoundPrivate : public QObject
{
public:
QAmbientSoundPrivate(QObject *parent, int nchannels = 2)
: QObject(parent)
, nchannels(nchannels)
{}
template<typename T>
static QAmbientSoundPrivate *get(T *soundSource) { return soundSource ? soundSource->d : nullptr; }
QUrl url;
float volume = 1.;
int nchannels = 2;
std::unique_ptr<QAudioDecoder> decoder;
std::unique_ptr<QFile> sourceDeviceFile;
QAudioEngine *engine = nullptr;
QMutex mutex;
int currentBuffer = 0;
int bufPos = 0;
int m_currentLoop = 0;
QList<QAudioBuffer> buffers;
int sourceId = -1; // kInvalidSourceId
QAtomicInteger<bool> m_autoPlay = true;
QAtomicInteger<bool> m_playing = false;
QAtomicInt m_loops = 1;
bool m_loading = false;
void play() {
m_playing = true;
}
void pause() {
m_playing = false;
}
void stop() {
QMutexLocker locker(&mutex);
m_playing = false;
currentBuffer = 0;
bufPos = 0;
m_currentLoop = 0;
}
void load();
void getBuffer(float *buf, int frames, int channels);
private Q_SLOTS:
void bufferReady();
void finished();
};
QT_END_NAMESPACE
#endif // QAMBIENTSOUND_P_H
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