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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QAUDIOROOM_H
#define QAUDIOROOM_H
#include <QtSpatialAudio/qtspatialaudioglobal.h>
#include <QtCore/qobject.h>
#include <QtGui/qvector3d.h>
QT_BEGIN_NAMESPACE
class QAudioEngine;
class QAudioRoomPrivate;
class Q_SPATIALAUDIO_EXPORT QAudioRoom : public QObject
{
Q_OBJECT
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D dimensions READ dimensions WRITE setDimensions NOTIFY dimensionsChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(float reflectionGain READ reflectionGain WRITE setReflectionGain NOTIFY reflectionGainChanged)
Q_PROPERTY(float reverbGain READ reverbGain WRITE setReverbGain NOTIFY reverbGainChanged)
Q_PROPERTY(float reverbTime READ reverbTime WRITE setReverbTime NOTIFY reverbTimeChanged)
Q_PROPERTY(float reverbBrightness READ reverbBrightness WRITE setReverbBrightness NOTIFY reverbBrightnessChanged)
public:
QAudioRoom(QAudioEngine *engine);
~QAudioRoom();
enum Material {
Transparent,
AcousticCeilingTiles,
BrickBare,
BrickPainted,
ConcreteBlockCoarse,
ConcreteBlockPainted,
CurtainHeavy,
FiberGlassInsulation,
GlassThin,
GlassThick,
Grass,
LinoleumOnConcrete,
Marble,
Metal,
ParquetOnConcrete,
PlasterRough,
PlasterSmooth,
PlywoodPanel,
PolishedConcreteOrTile,
Sheetrock,
WaterOrIceSurface,
WoodCeiling,
WoodPanel,
UniformMaterial,
};
enum Wall {
LeftWall,
RightWall,
Floor,
Ceiling,
FrontWall,
BackWall
};
void setPosition(QVector3D pos);
QVector3D position() const;
void setDimensions(QVector3D pos);
QVector3D dimensions() const;
void setRotation(const QQuaternion &q);
QQuaternion rotation() const;
void setWallMaterial(Wall wall, Material material);
Material wallMaterial(Wall wall) const;
void setReflectionGain(float factor);
float reflectionGain() const;
void setReverbGain(float factor);
float reverbGain() const;
void setReverbTime(float factor);
float reverbTime() const;
void setReverbBrightness(float factor);
float reverbBrightness() const;
Q_SIGNALS:
void positionChanged();
void dimensionsChanged();
void rotationChanged();
void wallsChanged();
void reflectionGainChanged();
void reverbGainChanged();
void reverbTimeChanged();
void reverbBrightnessChanged();
private:
friend class QAudioRoomPrivate;
QAudioRoomPrivate *d;
};
QT_END_NAMESPACE
#endif
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