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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QAUDIOROOM_P_H
#define QAUDIOROOM_P_H
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <qtspatialaudioglobal_p.h>
#include <qaudioroom.h>
#include <qaudioengine_p.h>
#include <QtGui/qquaternion.h>
#include <resonance_audio.h>
#include "platforms/common/room_effects_utils.h"
#include "platforms/common/room_properties.h"
QT_BEGIN_NAMESPACE
class QAudioRoomPrivate
{
public:
static QAudioRoomPrivate *get(const QAudioRoom *r) { return r->d; }
QAudioEngine *engine = nullptr;
vraudio::RoomProperties roomProperties;
bool dirty = true;
vraudio::ReverbProperties reverb;
vraudio::ReflectionProperties reflections;
float m_wallOcclusion[6] = { -1.f, -1.f, -1.f, -1.f, -1.f, -1.f };
float m_wallDampening[6] = { -1.f, -1.f, -1.f, -1.f, -1.f, -1.f };
float wallOcclusion(QAudioRoom::Wall wall) const;
float wallDampening(QAudioRoom::Wall wall) const;
void update();
};
QT_END_NAMESPACE
#endif
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