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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QSPATIALSOUND_H
#define QSPATIALSOUND_H
#include <QtSpatialAudio/qtspatialaudioglobal.h>
#include <QtCore/QObject>
#include <QtGui/qvector3d.h>
#include <QtGui/qquaternion.h>
QT_BEGIN_NAMESPACE
class QAudioEngine;
class QAmbientSoundPrivate;
class QSpatialSoundPrivate;
class Q_SPATIALAUDIO_EXPORT QSpatialSound : public QObject
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(float volume READ volume WRITE setVolume NOTIFY volumeChanged)
Q_PROPERTY(DistanceModel distanceModel READ distanceModel WRITE setDistanceModel NOTIFY distanceModelChanged)
Q_PROPERTY(float size READ size WRITE setSize NOTIFY sizeChanged)
Q_PROPERTY(float distanceCutoff READ distanceCutoff WRITE setDistanceCutoff NOTIFY distanceCutoffChanged)
Q_PROPERTY(float manualAttenuation READ manualAttenuation WRITE setManualAttenuation NOTIFY manualAttenuationChanged)
Q_PROPERTY(float occlusionIntensity READ occlusionIntensity WRITE setOcclusionIntensity NOTIFY occlusionIntensityChanged)
Q_PROPERTY(float directivity READ directivity WRITE setDirectivity NOTIFY directivityChanged)
Q_PROPERTY(float directivityOrder READ directivityOrder WRITE setDirectivityOrder NOTIFY directivityOrderChanged)
Q_PROPERTY(float nearFieldGain READ nearFieldGain WRITE setNearFieldGain NOTIFY nearFieldGainChanged)
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
Q_PROPERTY(bool autoPlay READ autoPlay WRITE setAutoPlay NOTIFY autoPlayChanged)
public:
explicit QSpatialSound(QAudioEngine *engine);
~QSpatialSound();
void setSource(const QUrl &url);
QUrl source() const;
enum Loops
{
Infinite = -1,
Once = 1
};
Q_ENUM(Loops)
int loops() const;
void setLoops(int loops);
bool autoPlay() const;
void setAutoPlay(bool autoPlay);
void setPosition(QVector3D pos);
QVector3D position() const;
void setRotation(const QQuaternion &q);
QQuaternion rotation() const;
void setVolume(float volume);
float volume() const;
enum class DistanceModel {
Logarithmic,
Linear,
ManualAttenuation
};
Q_ENUM(DistanceModel);
void setDistanceModel(DistanceModel model);
DistanceModel distanceModel() const;
void setSize(float size);
float size() const;
void setDistanceCutoff(float cutoff);
float distanceCutoff() const;
void setManualAttenuation(float attenuation);
float manualAttenuation() const;
void setOcclusionIntensity(float occlusion);
float occlusionIntensity() const;
void setDirectivity(float alpha);
float directivity() const;
void setDirectivityOrder(float alpha);
float directivityOrder() const;
void setNearFieldGain(float gain);
float nearFieldGain() const;
QAudioEngine *engine() const;
Q_SIGNALS:
void sourceChanged();
void loopsChanged();
void autoPlayChanged();
void positionChanged();
void rotationChanged();
void volumeChanged();
void distanceModelChanged();
void sizeChanged();
void distanceCutoffChanged();
void manualAttenuationChanged();
void occlusionIntensityChanged();
void directivityChanged();
void directivityOrderChanged();
void nearFieldGainChanged();
public Q_SLOTS:
void play();
void pause();
void stop();
private:
void setEngine(QAudioEngine *engine);
friend class QAmbientSoundPrivate;
friend class QSpatialSoundPrivate;
QSpatialSoundPrivate *d = nullptr;
};
QT_END_NAMESPACE
#endif
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