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authorKent Hansen <kent.hansen@nokia.com>2012-02-23 20:41:53 +0100
committerQt by Nokia <qt-info@nokia.com>2012-04-18 11:47:17 +0200
commit6d3676e877da86d9ec8d4c5094ec19c38a6649e7 (patch)
treebdcd861841b385f1f28f90404055ed5bf3bd7f02 /src/imports
parentd2e40f5dbd6d1a550bc70a7adb8511788eeca031 (diff)
Adapt to Qt5 meta-object changes
QMetaMethod::signature() has been renamed to methodSignature(), and returns a QByteArray, not const char *. Thew new function QMetaMethod::isValid() should be used to check whether a method is valid (it's a lot cheaper than calling signature()). Also use the new QMetaObject::checkConnectArgs() overload that takes QMetaMethods, not strings, as arguments. Further improvements can be made by using the new functions QMetaMethod::name(), parameterCount() and parameterTypes(), but that will be done in separate commits. Change-Id: I3e4cfbdc7799d8bce747ef37f07d0d097370e409 Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@nokia.com> Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
Diffstat (limited to 'src/imports')
-rw-r--r--src/imports/shaders/shadereffectitem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp
index 9c25aa78..ae44b312 100644
--- a/src/imports/shaders/shadereffectitem.cpp
+++ b/src/imports/shaders/shadereffectitem.cpp
@@ -785,7 +785,7 @@ void ShaderEffectItem::connectPropertySignals()
if (!mp.hasNotifySignal())
qWarning("ShaderEffectItem: property '%s' does not have notification method!", it->constData());
QByteArray signalName("2");
- signalName.append(mp.notifySignal().signature());
+ signalName.append(mp.notifySignal().methodSignature());
connect(this, signalName, this, SLOT(markDirty()));
} else {
qWarning("ShaderEffectItem: '%s' does not have a matching property!", it->constData());
@@ -797,7 +797,7 @@ void ShaderEffectItem::connectPropertySignals()
if (pi >= 0) {
QMetaProperty mp = metaObject()->property(pi);
QByteArray signalName("2");
- signalName.append(mp.notifySignal().signature());
+ signalName.append(mp.notifySignal().methodSignature());
connect(this, signalName, source.mapper, SLOT(map()));
source.mapper->setMapping(this, i);
connect(source.mapper, SIGNAL(mapped(int)), this, SLOT(changeSource(int)));