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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QTimer>
+
+#include "guitartunerui.h"
+#include "ui_guitartunerui.h"
+
+GuitarTunerUI::GuitarTunerUI(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::GuitarTunerUI),
+ m_maximumPrecision(0)
+{
+ ui->setupUi(this);
+
+ // Set up the class attributes to proper values.
+ m_outputActive = false;
+ m_muted = false;
+ m_outputVolumeLevel = getVolumeFromSoundSlider();
+ m_inputVolumeLevel = 1.0 - m_outputVolumeLevel;
+
+ // Set up the current tone, the frequency, and the name for it.
+ m_currentToneIndex = 5;
+ updateFrequencyByToneIndex(m_currentToneIndex);
+
+ // Connect the signals from UI into proper slots.
+ connect(ui->soundSlider, SIGNAL(valueChanged(int)),
+ SLOT(changeVolume()));
+ connect(ui->soundButton, SIGNAL(toggled(bool)),
+ SLOT(toggleSound(bool)));
+ connect(ui->modeButton, SIGNAL(clicked()),
+ SLOT(toggleInputOrOutput()));
+ connect(ui->buttonNext, SIGNAL(clicked()), SLOT(next()));
+ connect(ui->buttonPrev, SIGNAL(clicked()), SLOT(prev()));
+
+ // Initialise up the UI by calling toggleInputOrOutput
+ // for the first time.
+ toggleInputOrOutput();
+}
+
+GuitarTunerUI::~GuitarTunerUI()
+{
+ delete ui;
+}
+
+void GuitarTunerUI::changeEvent(QEvent *e)
+{
+ QWidget::changeEvent(e);
+ switch (e->type()) {
+ case QEvent::LanguageChange:
+ ui->retranslateUi(this);
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Returns a value from 0 to 1, representing the volume.
+ */
+qreal GuitarTunerUI::getVolumeFromSoundSlider() const
+{
+ qreal value = ui->soundSlider->value();
+ return value/ui->soundSlider->maximum();
+}
+
+/**
+ * Updates the m_currentToneFrequency and m_currentToneString,
+ * according to the given index. Also updates the UI.
+ */
+void GuitarTunerUI::updateFrequencyByToneIndex(int index)
+{
+
+ switch (index) {
+ case 0: {
+ m_currentToneFrequency = FrequencyE;
+ m_currentToneString = "E";
+ break;
+ }
+ case 1: {
+ m_currentToneFrequency = FrequencyA;
+ m_currentToneString = "A";
+ break;
+ }
+ case 2: {
+ m_currentToneFrequency = FrequencyD;
+ m_currentToneString = "D";
+ break;
+ }
+ case 3: {
+ m_currentToneFrequency = FrequencyG;
+ m_currentToneString = "G";
+ break;
+ }
+ case 4: {
+ m_currentToneFrequency = FrequencyB;
+ m_currentToneString = "B";
+ break;
+ }
+ case 5: {
+ m_currentToneFrequency = FrequencyE2;
+ m_currentToneString = "e";
+ break;
+ }
+ default: {
+ qDebug() << "invalid index!" << index;
+ }
+ }
+ // Set the noteLabel text according to the current tone.
+ ui->noteLabel->setText(m_currentToneString);
+}
+
+/**
+ * Returns the volume.
+ */
+qreal GuitarTunerUI::getVolume() const
+{
+ return m_outputVolumeLevel;
+}
+
+/**
+ * Returns true if the sound is muted.
+ */
+bool GuitarTunerUI::getMuteState() const
+{
+ return m_muted;
+}
+
+
+/**
+ * Returns the microphone sensitivity.
+ */
+qreal GuitarTunerUI::getMicrophoneSensitivity() const
+{
+ return m_inputVolumeLevel;
+}
+
+/**
+ * Returns whether the input mode is active.
+ */
+bool GuitarTunerUI::isInputModeActive() const
+{
+ return !m_outputActive;
+}
+
+/**
+ * Returns the current target frequency.
+ */
+qreal GuitarTunerUI::getFrequency() const
+{
+ return m_currentToneFrequency;
+}
+
+/**
+ * Toggles the sound according to the parameter.
+ * Has no effect if output is not active.
+ */
+void GuitarTunerUI::toggleSound(bool noSound)
+{
+ if (!m_outputActive) {
+ return;
+ }
+ m_muted = noSound;
+ emit muteChanged(m_muted);
+}
+
+/**
+ * Changes the volume or microphone sensitivity.
+ */
+void GuitarTunerUI::changeVolume()
+{
+ qreal resultingAmplitude = getVolumeFromSoundSlider();
+ qDebug() << "resultingAmplitude" << resultingAmplitude;
+ if (m_outputActive) {
+ m_outputVolumeLevel = resultingAmplitude;
+ emit volumeChanged(resultingAmplitude);
+ }
+ else {
+ m_inputVolumeLevel = resultingAmplitude;
+ emit microphoneSensitivityChanged(1.0-resultingAmplitude);
+ }
+}
+
+/**
+ * Toggles input or output, depending of the current state.
+ */
+void GuitarTunerUI::toggleInputOrOutput()
+{
+ // If output mode is active:
+ if (m_outputActive) {
+ // Change UI to correspond to the input mode.
+ m_outputActive = false;
+ ui->soundSlider->setValue(m_inputVolumeLevel*100);
+ ui->soundButton->setDisabled(true);
+ ui->soundButton->hide();
+ ui->micSensitivityLabel->show();
+ emit modeChanged(true);
+ ui->modeButton->setText("To tone mode");
+ }
+ // Else:
+ else {
+ // Change UI to correspond to the output mode.
+ m_outputActive = true;
+ ui->soundSlider->setValue(m_outputVolumeLevel*100);
+ ui->soundButton->setDisabled(false);
+ ui->micSensitivityLabel->hide();
+ ui->soundButton->show();
+ emit modeChanged(false);
+ ui->modeButton->setText("To listen mode");
+ }
+}
+
+/**
+ * Receives the low voice signal.
+ */
+void GuitarTunerUI::lowVoice()
+{
+ if (ui->noteLabel->font().bold()) {
+ QFont font;
+ font.setBold(false);
+ font.setUnderline(false);
+ ui->noteLabel->setFont(font);
+ }
+}
+
+/**
+ * Receives the voice difference signal.
+ * The difference is qreal, where increase of 1 corresponds
+ * to increase of 1 tone to the target frequency.
+ */
+void GuitarTunerUI::voiceDifference(qreal difference)
+{
+ if (ui->noteLabel->font().bold()) {
+ QFont font;
+ font.setBold(false);
+ font.setUnderline(false);
+ ui->noteLabel->setFont(font);
+ }
+ ui->correctSoundSlider->setValue(difference*m_maximumPrecision);
+}
+
+/**
+ * Receives the correct frequency signal.
+ * Makes the UI to visualize correct frequency event.
+ */
+void GuitarTunerUI::correctFrequencyObtained()
+{
+ qDebug() << "CORRECT FREQUENCY";
+ QFont font;
+ font.setBold(true);
+ font.setUnderline(true);
+ ui->noteLabel->setFont(font);
+}
+
+/**
+ * Sets up the maximum voice difference.
+ */
+void GuitarTunerUI::setMaximumVoiceDifference(int max)
+{
+ // Assert that the maximum precision is known.
+ Q_ASSERT(m_maximumPrecision != 0);
+ // Set the maximum and minimum values of the correctSoundSlider
+ // to the +- max*m_maximumPrecision, and set the tick interval
+ // to be m_maximumPrecision.
+ ui->correctSoundSlider->setMaximum(max*m_maximumPrecision);
+ ui->correctSoundSlider->setMinimum(-max*m_maximumPrecision);
+ ui->correctSoundSlider->setTickInterval(max*m_maximumPrecision);
+}
+
+/**
+ * Stores the maximum precision per note. Used to setup the
+ * correct sound slider.
+ */
+void GuitarTunerUI::setMaximumPrecisionPerNote(int max)
+{
+ m_maximumPrecision = max;
+}
+
+/**
+ * Changes the tone to the next value.
+ */
+void GuitarTunerUI::next()
+{
+ changeTone((m_currentToneIndex + 1) % 6);
+}
+
+/**
+ * Changes the tone to the previous value.
+ */
+void GuitarTunerUI::prev()
+{
+ changeTone((m_currentToneIndex + 5) % 6);
+}
+
+/**
+ * Changes the tone according to the new index.
+ */
+void GuitarTunerUI::changeTone(int newIndex)
+{
+ m_currentToneIndex = newIndex;
+ updateFrequencyByToneIndex(m_currentToneIndex);
+ qDebug() << "targetFrequencyChanged" << m_currentToneFrequency;
+ emit targetFrequencyChanged(m_currentToneFrequency);
+}