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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "mainwindow.h"
+#include "gameengine.h"
+#include "plugins/levelplugininterface.h"
+
+#include <QDebug>
+#include <QDir>
+#include <QMessageBox>
+#include <QLibraryInfo>
+#include <QDeclarativeEngine>
+#include <QDesktopWidget>
+
+MainWindow::MainWindow(QWidget *parent)
+ : QDeclarativeView(parent)
+{
+
+#ifdef Q_WS_MAEMO_5
+ window()->setAttribute(Qt::WA_Maemo5PortraitOrientation, true);
+#endif
+
+ // Game engine
+ m_gameEngine = new GameEngine(this);
+
+ // Load all levels plugins
+ m_levelPlugin = 0;
+ loadLevelPlugins();
+
+ // QML main window
+ engine()->addImportPath("./imports");
+ setResizeMode(QDeclarativeView::SizeRootObjectToView);
+
+ // Set game engine visible to QML
+ rootContext()->setContextProperty("GameEngine", m_gameEngine);
+
+ // Set QML source
+ setSource(QUrl("qrc:/Game.qml"));
+ //setSource(QUrl("../QuickHit/Game.qml"));
+
+ // Store QML root object for game engine
+ QObject *ro = static_cast<QObject*>(rootObject());
+ m_gameEngine->setGameQml(ro);
+ m_gameEngine->findQmlObjects();
+
+ // Application foreground / background event filter for filterin incoming call (window)
+ // when game will be paused
+ m_eventFilter = new MyEventFilter(this);
+ QObject::connect(m_eventFilter,SIGNAL(activationChangeFiltered()),this,SLOT(activationChangeFiltered()));
+ qApp->installEventFilter(m_eventFilter);
+
+ // Remove context menu from the all widgets
+ QWidgetList widgets = QApplication::allWidgets();
+ QWidget* w = 0;
+ foreach (w,widgets){
+ w->setContextMenuPolicy(Qt::NoContextMenu);
+ }
+}
+
+MainWindow::~MainWindow()
+{
+ for (int i=0;i<m_plugins.count();i++) {
+ m_plugins[i]->unload();
+ }
+ m_plugins.clear();
+
+}
+
+void MainWindow::activationChangeFiltered()
+{
+ m_gameEngine->pauseGame();
+}
+
+void MainWindow::levelActivated(int index)
+{
+ // Set level for the game engine
+ createPlugin(index);
+ rootContext()->setContextProperty("LevelPlugin", m_levelPlugin);
+ m_gameEngine->setGameLevel(m_levelPlugin);
+}
+
+void MainWindow::loadLevelPlugins()
+{
+#if defined (Q_OS_SYMBIAN)
+ bool exists_c = loadPlugins("c", "quickhitlevels");
+ bool exists_e = loadPlugins("e", "quickhitlevels");
+ bool exists_f = loadPlugins("f", "quickhitlevels");
+ if (exists_c || exists_e || exists_f) {
+ m_gameEngine->setPluginList(m_plugins);
+ createPlugin();
+ }
+ else {
+ //QMessageBox::information(this, "QuickHit", "Could not load any of the quickhitlevels");
+ }
+#else
+ if (loadPlugins("c", "quickhitlevels")) {
+ m_gameEngine->setPluginList(m_plugins);
+ createPlugin();
+ }
+ else {
+ //QMessageBox::information(this, "QuickHit", "Could not load any of the quickhitlevels");
+ }
+
+
+#endif
+}
+
+bool MainWindow::loadPlugins(QString drive, QString pluginDir)
+{
+#if defined (Q_OS_SYMBIAN)
+ QDir pluginsDir(drive + ":" + QLibraryInfo::location(QLibraryInfo::PluginsPath));
+#elif defined Q_OS_WIN32
+ QDir pluginsDir = QDir::currentPath();
+#else
+ QDir pluginsDir(QLibraryInfo::location(QLibraryInfo::PluginsPath));
+#endif
+ pluginsDir.cd(pluginDir);
+
+ qDebug() << "Loads plugins from : " << pluginsDir.path();
+
+ bool newPluginsLoaded = false;
+
+ foreach (QString fileName, pluginsDir.entryList(QDir::Files))
+ {
+ // Accept only plugin files
+#if defined (Q_OS_SYMBIAN)
+ if (fileName.contains(".qtplugin",Qt::CaseInsensitive)) {
+#elif defined (Q_WS_MAEMO_5)
+ if (fileName.contains(".so",Qt::CaseInsensitive)) {
+#else
+ if (fileName.contains(".dll",Qt::CaseInsensitive)) {
+#endif
+
+ // Create plugin loader
+ QPluginLoader* pluginLoader = new QPluginLoader(pluginsDir.absoluteFilePath(fileName));
+ // Load plugin
+ bool ret = pluginLoader->load();
+ if (!ret) {
+ // Loading failed
+ qDebug() << "Could not load plugin " << fileName;
+ } else {
+ // Loading done
+ // Test creating plugin
+ QObject *plugin = 0;
+ LevelPluginInterface* pluginIF = 0;
+ plugin = pluginLoader->instance();
+ pluginIF = qobject_cast<LevelPluginInterface*> (plugin);
+ if (pluginIF) {
+ qDebug() << "Plugin can be created";
+ // Store loader to array
+ m_plugins.append(pluginLoader);
+ newPluginsLoaded = true;
+ } else {
+ pluginLoader->unload();
+ qDebug() << "Plugin can NOT be created!";
+ }
+ }
+ }
+ }
+
+ return newPluginsLoaded;
+}
+
+
+void MainWindow::createPlugin(int index)
+{
+ if (index == -1) {
+ return;
+ }
+
+ m_levelPlugin = 0;
+
+ // Try to create plugin instance
+ QPluginLoader* pluginLoader = m_plugins[index];
+ QObject *plugin = pluginLoader->instance();
+ if (plugin) {
+ // Plugin instance created
+ // Cast plugin to LevelPluginInterface, that is common for all plugins
+ LevelPluginInterface* pluginIF = qobject_cast<LevelPluginInterface*> (plugin);
+ m_levelPlugin = pluginIF;
+ qDebug() << "Plugin created: " << index;
+ }
+ else {
+ qDebug() << "Creating plugin failed!";
+ QMessageBox::information(this, "QuickHit", "Could not create quickhitlevels");
+ }
+}
+
+void MainWindow::printObjectTree(QObject* parent)
+{
+ if (parent) {
+ qDebug() << "className:" << parent->metaObject()->className();
+ qDebug() << "objectName:" << parent->objectName();
+
+ QObjectList list = parent->children();
+ QObject* item;
+ foreach (item,list) {
+ if (item->children().count()>0) {
+ qDebug() << "--Childrens found--";
+ printObjectTree(item);
+ } else {
+ qDebug() << "className:" << item->metaObject()->className();
+ qDebug() << "objectName:" << item->objectName();
+ }
+ }
+ } else {
+ qDebug() << "object NULL";
+ }
+
+}
+