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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.particles 1.0
+
+Rectangle {
+ id: enemies
+ anchors.fill: parent
+ color: "black"
+
+
+ // Background image for the level
+ Image {
+ id: background1
+ source: "file:/"+LevelPlugin.pictureRootPath()+"background3.png"
+ fillMode: Image.PreserveAspectCrop
+ smooth: true
+ //anchors.fill: parent
+ width: parent.width
+ height: parent.height
+ }
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ function pause(doPause) {
+ if (doPause) {
+ rightLeftAnim.pause()
+ upToDownAnim.pause()
+ } else {
+ rightLeftAnim.resume()
+ upToDownAnim.resume()
+ }
+ }
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ objectName: "level"
+
+ property int enemySpeed: LevelPlugin.enemySpeed()
+ property int enemyMaxWidth
+
+ // Create enemies dynamically
+ function createEnemies(amount) {
+ var b = false;
+ for (var i=0;i<amount;i++) {
+ if (b){
+ Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png";}',enemiesGrid);
+ } else {
+ Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy2.png";}',enemiesGrid);
+ }
+ b = !b;
+ }
+ }
+
+ // Calculate enemy max width
+ function calEnemyMaxWidth() {
+ var enemyCountInCol = LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount();
+ enemyCountInCol++; // add some extra space needs for width
+ if (enemyCountInCol*LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width > gameArea.width) {
+ enemyMaxWidth = gameArea.width / (enemyCountInCol + 1);
+ }
+ else {
+ enemyMaxWidth = LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width;
+ }
+ }
+
+
+ Component.onCompleted: {
+ // Calculate enemy max width
+ calEnemyMaxWidth()
+
+ // Create enemies dynamically after component created
+ createEnemies(LevelPlugin.enemyCount())
+
+ // Start animations
+ enemiesGrid.y = enemiesGrid.height * -1
+ rightLeftAnim.restart()
+ upToDownAnim.restart()
+
+ // Flying stars animation, not in Maemo
+ if (!GameEngine.isMaemo()) {
+ starBurstTimer.restart()
+ }
+
+ GameEngine.playSound(4) // NOTE: Level start sound
+ }
+
+
+ Timer {
+ id: starBurstTimer
+ interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
+ onTriggered: {
+ starParticles.burst(GameEngine.randInt(4,10))
+ }
+ }
+
+
+ // Right-left animation
+ SequentialAnimation {
+ id: rightLeftAnim
+ loops: Animation.Infinite
+ NumberAnimation { target:enemiesGrid; property:"x"; from: 0; to:gameArea.width - enemiesGrid.width; easing.type: Easing.OutQuad; duration: 3000 }
+ NumberAnimation { target:enemiesGrid; property:"x"; to: 0; easing.type: Easing.OutQuad; duration: 3000 }
+ }
+
+ // Up to down animation
+ PropertyAnimation { id: upToDownAnim; target:enemiesGrid; property:"y"; to: gameArea.height;
+ easing.type: Easing.Linear; duration: enemies.enemySpeed }
+
+ Grid {
+ id: enemiesGrid
+ objectName: "enemiesGrid"
+ columns: LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount()
+ spacing: 8
+ }
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Execute explode particle effect
+ function explode(x,y) {
+ explodeParticles.x = x
+ explodeParticles.y = y
+ explodeParticles.burst(20)
+ explodeParticles.opacity = 1
+ }
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Explode particle effect
+ Particles {
+ id: explodeParticles
+ opacity: 0
+ width: 1
+ height: 1
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"red_fire.png"
+ lifeSpan: 500
+ lifeSpanDeviation: 2000
+ count: -1
+ angle: 270
+ angleDeviation: 65
+ velocity: 100
+ velocityDeviation: 100
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 300
+ acceleration: 50
+ }
+ }
+
+ Particles {
+ id: starParticles
+ y: -50
+ x: 0
+ width: parent.width
+ height: 50
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
+ lifeSpan: 3000
+ count: -1
+ angle: 90
+ velocity: 100
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 500
+ }
+ }
+
+
+}
+
+
+
+
+