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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <qdeclarative.h>
+
+class TileData : public QObject
+{
+ Q_OBJECT
+public:
+ TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
+
+ Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
+ bool hasFlag() const { return _hasFlag; }
+
+ Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
+ bool hasMine() const { return _hasMine; }
+
+ Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
+ int hint() const { return _hint; }
+
+ Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
+ bool flipped() const { return _flipped; }
+
+ void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
+ void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();}
+ void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); }
+ void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); }
+ void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); }
+
+signals:
+ void flippedChanged();
+ void hasFlagChanged();
+ void hintChanged();
+ void hasMineChanged();
+
+private:
+ bool _hasFlag;
+ bool _hasMine;
+ int _hint;
+ bool _flipped;
+};
+
+class MinehuntGame : public QObject
+{
+ Q_OBJECT
+public:
+ MinehuntGame();
+
+ Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT)
+ QDeclarativeListProperty<TileData> tiles();
+
+ Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
+ bool isPlaying() {return playing;}
+
+ Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
+ bool hasWon() {return won;}
+
+ Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
+ int numMines() const{return nMines;}
+
+ Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
+ int numFlags() const{return nFlags;}
+
+public slots:
+ Q_INVOKABLE bool flip(int row, int col);
+ Q_INVOKABLE bool flag(int row, int col);
+ void setBoard();
+ void reset();
+
+signals:
+ void isPlayingChanged();
+ void hasWonChanged();
+ void numMinesChanged();
+ void numFlagsChanged();
+
+private:
+ bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
+ TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; }
+ int getHint(int row, int col);
+ void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();}
+
+ QList<TileData *> _tiles;
+ int numCols;
+ int numRows;
+ bool playing;
+ bool won;
+ int remaining;
+ int nMines;
+ int nFlags;
+};