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-rw-r--r--examples/declarative/demos/snake/qml/snake/content/snake.js316
1 files changed, 316 insertions, 0 deletions
diff --git a/examples/declarative/demos/snake/qml/snake/content/snake.js b/examples/declarative/demos/snake/qml/snake/content/snake.js
new file mode 100644
index 00000000..837b82ad
--- /dev/null
+++ b/examples/declarative/demos/snake/qml/snake/content/snake.js
@@ -0,0 +1,316 @@
+
+var snake = new Array;
+var board = new Array;
+var links = new Array;
+var scheduledDirections = new Array;
+var numRows = 1;
+var numColumns = 1;
+var linkComponent = Qt.createComponent("content/Link.qml"); // XXX should resolve relative to script, not component
+var cookieComponent = Qt.createComponent("content/Cookie.qml");
+var cookie;
+var linksToGrow = 0;
+var linksToDie = 0;
+var waitForCookie = 0;
+var growType = 0;
+var skullMovementsBeforeDirectionChange = 0;
+
+
+function rand(n)
+{
+ return (Math.floor(Math.random() * n));
+}
+
+function scheduleDirection(dir)
+{
+ if (state == "starting") {
+ direction = dir;
+ headDirection = direction;
+ head.rotation = headDirection;
+ } else if (state == "running"){
+ direction = dir;
+ if(scheduledDirections[scheduledDirections.length-1]!=direction)
+ scheduledDirections.push(direction);
+ }
+}
+
+function startNewGame()
+{
+ if (state == "starting") {
+ return;
+ }
+
+ if (activeGame) {
+ endGame();
+ startNewGameTimer.running = true;
+ return;
+ }
+
+ state = "starting";
+
+ numRows = numRowsAvailable;
+ numColumns = numColumnsAvailable;
+ board = new Array(numRows * numColumns);
+ snake = new Array;
+ scheduledDirections = new Array;
+ growType = 0;
+
+ skull.z = numRows * numColumns + 1;
+
+ for (var i = 0; i < numRows * numColumns; ++i) {
+ if (i < links.length) {
+ var link = links[i];
+ link.spawned = false;
+ link.dying = false;
+ } else {
+ if(linkComponent.status != Component.Ready) {
+ if(linkComponent.status == Component.Error)
+ console.log(linkComponent.errorString());
+ else
+ console.log("Still loading linkComponent");
+ continue;//TODO: Better error handling?
+ }
+ var link = linkComponent.createObject(playfield);
+ link.z = numRows * numColumns + 1 - i;
+ link.type = i == 0 ? 2 : 0;
+ link.spawned = false;
+ link.dying = false;
+ links.push(link);
+ }
+ }
+
+ head = links[0];
+ snake.push(head);
+ head.row = numRows/2 -1;
+ head.column = numColumns/2 -1;
+ head.spawned = true;
+
+ linksToGrow = 5;
+ linksToDie = 0;
+ waitForCookie = 5;
+ score = 0;
+ startHeartbeatTimer.running = true;
+}
+
+function endGame()
+{
+ activeGame = false;
+ for(var i in snake)
+ snake[i].dying = true;
+ if (cookie) {
+ cookie.dying = true;
+ cookie = 0;
+ }
+ lastScore = score;
+ highScores.saveScore(lastScore);
+ state = "";
+}
+
+function move() {
+
+ if (!head)
+ return;
+
+ var dir = direction;
+
+ if (scheduledDirections.length) {
+ dir = scheduledDirections.shift();
+ }
+
+ if (state == "starting") {
+ var turn = (dir - headDirection);
+ head.rotation += turn == -3 ? 1 : (turn == 3 ? -1 : turn );
+ headDirection = dir;
+ return;
+ }
+
+ var row = head.row;
+ var column = head.column;
+
+ if (dir == 0) {
+ row = row - 1;
+ } else if (dir == 1) {
+ column = column + 1
+ } else if (dir == 2) {
+ row = row + 1;
+ } else if (dir == 3) {
+ column = column - 1;
+ }
+
+ //validate the new position
+ if (row < 0 || row >= numRows
+ || column < 0 || column >= numColumns
+ || (row == skull.row && column == skull.column)
+ || !isFree(row, column)) {
+ var turn = (dir - headDirection);
+ head.rotation += turn == -3 ? 1 : (turn == 3 ? -1 : turn );
+ headDirection = dir;
+ endGame();
+ return;
+ }
+
+ var newLink;
+ if (linksToGrow > 0) {
+ --linksToGrow;
+ newLink = links[snake.length];
+ newLink.spawned = false;
+ newLink.rotation = snake[snake.length-1].rotation;
+ newLink.type = growType;
+ newLink.dying = false;
+ snake.push(newLink);
+ } else {
+ var lastLink = snake[snake.length-1];
+ board[lastLink.row * numColumns + lastLink.column] = undefined;
+ }
+
+ if (waitForCookie > 0) {
+ if (--waitForCookie == 0)
+ createCookie(cookie? (cookie.value+1) : 1);
+ }
+
+ for (var i = snake.length-1; i > 0; --i) {
+ snake[i].row = snake[i-1].row;
+ snake[i].column = snake[i-1].column;
+ snake[i].rotation = snake[i-1].rotation;
+ }
+
+ if (newLink) {
+ newLink.spawned = true;
+ }
+
+ // move the head
+ head.row = row;
+ head.column = column;
+ board[row * numColumns + column] = head;
+
+ var turn = (dir - headDirection);
+ head.rotation += turn == -3 ? 1 : (turn == 3 ? -1 : turn );
+ headDirection = dir;
+
+ var value = testCookie(row, column);
+ if (value > 0) {
+ linksToGrow += value;
+ score += value;
+ }
+}
+
+function isFree(row, column)
+{
+ return board[row * numColumns + column] == undefined;
+}
+
+function isHead(row, column)
+{
+ return head.column == column && head.row == row;
+}
+
+function testCookie(row, column)
+{
+ if (cookie && !cookie.dying && cookie.row == row && cookie.column == column) {
+ var value = cookie.value;
+ waitForCookie = value;
+ growType = snake[snake.length-1].type == 1 ? 0 : 1;
+ cookie.dying = true;
+ cookie.z = numRows * numColumns + 2;
+ return value;
+ }
+ return 0;
+}
+
+function moveSkull()
+{
+
+ if (linksToDie > 0) {
+ --linksToDie;
+ var link = snake.pop();
+ link.dying = true;
+ board[link.row * numColumns + link.column] = undefined;
+ if (score > 0)
+ --score;
+ if (snake.length == 0) {
+ endGame();
+ return;
+ }
+ }
+
+ var row = skull.row;
+ var column = skull.column;
+ if (isHead(row, column)) {
+ endGame();
+ return;
+ }
+ row += skull.verticalMovement;
+ column += skull.horizontalMovement;
+
+ var attempts = 4;
+
+ while (skullMovementsBeforeDirectionChange == 0 || row < 0 || row >= numRows
+ || column < 0 || column >= numColumns
+ || (!isFree(row, column) && !isHead(row, column))) {
+ var d = rand(8);
+ skull.verticalMovement = 0;
+ skull.horizontalMovement = 0;
+ skullMovementsBeforeDirectionChange = rand(20)+1;
+ if (d == 0) {
+ skull.verticalMovement = -1
+ } else if (d == 1) {
+ skull.horizontalMovement = -1;
+ } else if (d == 2) {
+ skull.verticalMovement = 1
+ } else if (d == 3){
+ skull.horizontalMovement = 1;
+ } else if (cookie) {
+ var rd = cookie.row - skull.row;
+ var rc = cookie.column - skull.column;
+ if (Math.abs(rd) > Math.abs(rc)) {
+ skull.verticalMovement = rd > 0 ? 1 : -1;
+ skullMovementsBeforeDirectionChange = Math.abs(rd);
+ } else {
+ skull.horizontalMovement= rc > 0 ? 1 : -1;
+ skullMovementsBeforeDirectionChange = Math.abs(rc);
+ }
+ }
+ row = skull.row + skull.verticalMovement;
+ column = skull.column + skull.horizontalMovement;
+ if (--attempts == 0)
+ return;
+ }
+
+ skull.row = row;
+ skull.column = column;
+ --skullMovementsBeforeDirectionChange;
+ var value = testCookie(row, column);
+ if (value > 0)
+ linksToDie += value/2;
+
+ if (isHead(row, column))
+ endGame();
+}
+
+function createCookie(value) {
+ if (numRows * numColumns - snake.length < 10)
+ return;
+
+ var column = rand(numColumns);
+ var row = rand(numRows);
+ while (!isFree(row, column)) {
+ column++;
+ if (column == numColumns) {
+ column = 0;
+ row++;
+ if (row == numRows)
+ row = 0;
+ }
+ }
+
+ if(cookieComponent.status != Component.Ready) {
+ if(cookieComponent.status == Component.Error)
+ console.log(cookieComponent.errorString());
+ else
+ console.log("Still loading cookieComponent");
+ return;//TODO: Better error handling?
+ }
+ cookie = cookieComponent.createObject(head.parent);
+ cookie.value = value;
+ cookie.row = row;
+ cookie.column = column;
+}