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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlapplicationviewer.h"
+#include <QtGui/QApplication>
+#include <QtOpenGL>
+#include <QDeclarativeView>
+#include <QDeclarativeEngine>
+
+int main(int argc, char *argv[])
+{
+// Depending on which is the recommended way for the platform, either use
+// opengl graphics system or paint into QGLWidget.
+#ifdef SHADEREFFECTS_USE_OPENGL_GRAPHICSSYSTEM
+ QApplication::setGraphicsSystem("opengl");
+#endif
+
+ QApplication app(argc, argv);
+ QmlApplicationViewer viewer;
+
+#ifndef SHADEREFFECTS_USE_OPENGL_GRAPHICSSYSTEM
+ QGLFormat format = QGLFormat::defaultFormat();
+ format.setSampleBuffers(false);
+ format.setSwapInterval(1);
+ QGLWidget* glWidget = new QGLWidget(format);
+ glWidget->setAutoFillBackground(false);
+ viewer.setViewport(glWidget);
+#endif
+
+ viewer.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
+ viewer.setAttribute(Qt::WA_OpaquePaintEvent);
+ viewer.setAttribute(Qt::WA_NoSystemBackground);
+ viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
+ viewer.setMainQmlFile(QLatin1String("qml/shadereffects/main.qml"));
+ QObject::connect(viewer.engine(), SIGNAL(quit()), &viewer, SLOT(close()));
+ viewer.showExpanded();
+
+ return app.exec();
+}