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Diffstat (limited to 'src/imports/shaders/scenegraph/qsggeometry.cpp')
-rw-r--r--src/imports/shaders/scenegraph/qsggeometry.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/imports/shaders/scenegraph/qsggeometry.cpp b/src/imports/shaders/scenegraph/qsggeometry.cpp
index 7c8b876c..48f48374 100644
--- a/src/imports/shaders/scenegraph/qsggeometry.cpp
+++ b/src/imports/shaders/scenegraph/qsggeometry.cpp
@@ -41,6 +41,8 @@
#include "qsggeometry.h"
+#include <stdlib.h>
+
QT_BEGIN_NAMESPACE
@@ -101,7 +103,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
QSGGeometry::~QSGGeometry()
{
if (m_owns_data)
- qFree(m_data);
+ free(m_data);
}
void *QSGGeometry::indexData()
@@ -135,7 +137,7 @@ void QSGGeometry::allocate(int vertexCount, int indexCount)
int vertexByteSize = m_attributes.stride * m_vertex_count;
if (m_owns_data)
- qFree(m_data);
+ free(m_data);
if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) {
m_data = (void *) &m_prealloc[0];
@@ -144,7 +146,7 @@ void QSGGeometry::allocate(int vertexCount, int indexCount)
} else {
Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
- m_data = (void *) qMalloc(vertexByteSize + indexByteSize);
+ m_data = malloc(vertexByteSize + indexByteSize);
m_index_data_offset = vertexByteSize;
m_owns_data = true;
}