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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qtest.h>
+#include <QtDeclarative>
+#include "../../../../src/imports/shaders/shadereffectitem.h"
+#include "../../../../src/imports/shaders/shadereffectsource.h"
+#include "../../../../src/imports/shaders/shadereffect.h"
+
+static const char qt_default_vertex_code[] =
+ "uniform highp mat4 qt_ModelViewProjectionMatrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "attribute highp vec2 qt_MultiTexCoord0;\n"
+ "varying highp vec2 qt_TexCoord0;\n"
+ "void main(void)\n"
+ "{\n"
+ "qt_TexCoord0 = qt_MultiTexCoord0;\n"
+ "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n"
+ "}\n";
+
+static const char qt_default_fragment_code[] =
+ "varying highp vec2 qt_TexCoord0;\n"
+ "uniform lowp sampler2D source;\n"
+ "void main(void)\n"
+ "{\n"
+ "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n"
+ "}\n";
+
+class tst_qmlshadersplugin : public QObject
+{
+ Q_OBJECT
+
+private slots:
+ void initTestCase();
+ void shaderEffectItemAPI();
+ void shaderEffectSourceAPI();
+ void combined();
+
+private:
+ QDeclarativeEngine engine;
+};
+
+void tst_qmlshadersplugin::initTestCase()
+{
+ const char *uri ="Qt.labs.shaders";
+ qmlRegisterType<ShaderEffectItem>(uri, 1, 0, "ShaderEffectItem");
+ qmlRegisterType<ShaderEffectSource>(uri, 1, 0, "ShaderEffectSource");
+}
+
+
+void tst_qmlshadersplugin::shaderEffectItemAPI()
+{
+ // Creation
+ QString componentStr = "import QtQuick 1.0\n"
+ "import Qt.labs.shaders 1.0\n"
+ "ShaderEffectItem {\n"
+ "property variant source\n"
+ "width: 200; height: 300\n"
+ "}";
+ QDeclarativeComponent component(&engine);
+ component.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
+
+ QObject *obj = component.create();
+ QTest::qWait(100);
+ QVERIFY(obj != 0);
+
+ // Default values
+ QCOMPARE(obj->property("width").toDouble(), 200.);
+ QCOMPARE(obj->property("height").toDouble(), 300.);
+ QCOMPARE(obj->property("fragmentShader").toString(), QString(""));
+ QCOMPARE(obj->property("vertexShader").toString(), QString(""));
+ QCOMPARE(obj->property("blending").toBool(), true);
+ QCOMPARE(obj->property("meshResolution").toSize(), QSize(1, 1));
+ QCOMPARE(obj->property("visible").toBool(), true);
+
+ // Seting the values
+ QVERIFY(obj->setProperty("fragmentShader", QString(qt_default_fragment_code)));
+ QVERIFY(obj->setProperty("vertexShader", QString(qt_default_vertex_code)));
+ QVERIFY(obj->setProperty("blending", false));
+ QVERIFY(obj->setProperty("meshResolution", QSize(20, 10)));
+ QVERIFY(obj->setProperty("visible", false));
+
+ QCOMPARE(obj->property("fragmentShader").toString(), QString(qt_default_fragment_code));
+ QCOMPARE(obj->property("vertexShader").toString(), QString(qt_default_vertex_code));
+ QCOMPARE(obj->property("blending").toBool(), false);
+ QCOMPARE(obj->property("meshResolution").toSize(), QSize(20, 10));
+ QCOMPARE(obj->property("visible").toBool(), false);
+
+ delete obj;
+}
+
+void tst_qmlshadersplugin::shaderEffectSourceAPI()
+{
+ // Creation
+ QString componentStr = "import QtQuick 1.0\n"
+ "import Qt.labs.shaders 1.0\n"
+ "ShaderEffectSource {}";
+ QDeclarativeComponent shaderEffectSourceComponent(&engine);
+ shaderEffectSourceComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
+
+ QObject *obj = shaderEffectSourceComponent.create();
+ QTest::qWait(100);
+ QVERIFY(obj != 0);
+
+ // Default values
+ QCOMPARE(obj->property("sourceRect").toRect(), QRect(0, 0, 0, 0));
+ QCOMPARE(obj->property("textureSize").toSize(), QSize(0, 0));
+ QCOMPARE(obj->property("live").toBool(), true);
+ QCOMPARE(obj->property("hideSource").toBool(), false);
+ QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::ClampToEdge));
+
+ // Seting the values
+ componentStr = "import QtQuick 1.0\n"
+ "Item {}";
+ QDeclarativeComponent itemComponent(&engine);
+ itemComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
+ QDeclarativeItem *item = qobject_cast<QDeclarativeItem *> (itemComponent.create());
+ QVERIFY(item != 0);
+
+ QVERIFY(obj->setProperty("sourceItem", QVariant::fromValue(item)));
+ QVERIFY(obj->setProperty("sourceRect", QRect(10, 20, 30, 40)));
+ QVERIFY(obj->setProperty("textureSize", QSize(50, 100)));
+ QVERIFY(obj->setProperty("live", false));
+ QVERIFY(obj->setProperty("hideSource", true));
+ QVERIFY(obj->setProperty("wrapMode", static_cast<unsigned int>(ShaderEffectSource::Repeat)));
+
+ QCOMPARE(obj->property("sourceItem"), QVariant::fromValue(item));
+ QCOMPARE(obj->property("sourceRect").toRect(), QRect(10, 20, 30, 40));
+ QCOMPARE(obj->property("textureSize").toSize(), QSize(50, 100));
+ QCOMPARE(obj->property("live").toBool(), false);
+ QCOMPARE(obj->property("hideSource").toBool(), true);
+ QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::Repeat));
+
+ delete item;
+ delete obj;
+}
+
+void tst_qmlshadersplugin::combined()
+{
+ QGLFormat format = QGLFormat::defaultFormat();
+ format.setSampleBuffers(false);
+ format.setSwapInterval(1);
+
+ QGLWidget* glWidget = new QGLWidget(format);
+ glWidget->setAutoFillBackground(false);
+
+ QDeclarativeView view;
+ view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
+ view.setAttribute(Qt::WA_OpaquePaintEvent);
+ view.setAttribute(Qt::WA_NoSystemBackground);
+ view.setViewport(glWidget);
+ view.setSource(QUrl::fromLocalFile("main.qml"));
+ view.show();
+ QTest::qWait(1000);
+
+ QObject *item = view.rootObject()->findChild<QDeclarativeItem*>("effectItem");
+ QVERIFY(item != 0);
+
+ QObject *src = view.rootObject()->findChild<QDeclarativeItem*>("effectSource");
+ QVERIFY(src != 0);
+
+ QCOMPARE(item->property("source"), QVariant::fromValue(src));
+}
+
+QTEST_MAIN(tst_qmlshadersplugin)
+
+#include "tst_qmlshadersplugin.moc"