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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 1.0

Image {
    id: enemy
    objectName: "enemy"
    smooth:true
    opacity: 0 // 0=hidden by default
    fillMode:Image.PreserveAspectFit
    source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png"

    property int enemySpeed: LevelPlugin.enemySpeed()

    function pause(doPause) {
        if (doPause) {
            upToDownAnim.pause()
            rightLeftAnim.pause()
        } else {
            upToDownAnim.resume()
            rightLeftAnim.resume()
        }
    }

    function startMovingAnim() {
        upToDownAnim.restart()
        rightLeftAnim.restart()
    }

    // Right-left animation
    SequentialAnimation {
    id: rightLeftAnim
    loops: Animation.Infinite
    NumberAnimation { target:enemy; property:"x";
    to:gameArea.width - enemy.width; easing.type: Easing.OutQuad; duration: 3000 }
    NumberAnimation { target:enemy; property:"x"; to:0; easing.type: Easing.OutQuad; duration: 3000 }
    }

    // Up to down animation
    SequentialAnimation {
    id: upToDownAnim
    PropertyAnimation { target:enemy; property:"y"; to: gameArea.height;
        easing.type: Easing.Linear; duration: enemy.enemySpeed }
    PropertyAction { target: enemy; properties: "opacity"; value: 0 }
    }
}