summaryrefslogtreecommitdiffstats
path: root/src/imports/shaders/shadereffectitem.h
blob: 29dd799be27dca30801bf8a8beb1a97c0a05aeea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SHADEREFFECTITEM_H
#define SHADEREFFECTITEM_H

#include <QDeclarativeItem>
#include <QSignalMapper>
#include "shadereffectsource.h"
#include "scenegraph/qsggeometry.h"

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class QGLFramebufferObject;
class QGLShaderProgram;

class ShaderEffectItem : public QDeclarativeItem
{
    Q_OBJECT
    Q_INTERFACES(QDeclarativeParserStatus)
    Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
    Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
    Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
    Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged)

public:
    ShaderEffectItem(QDeclarativeItem* parent = 0);
    ~ShaderEffectItem();

    virtual void componentComplete();
    void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0);

    QString fragmentShader() const { return m_fragment_code; }
    void setFragmentShader(const QString &code);

    QString vertexShader() const { return m_vertex_code; }
    void setVertexShader(const QString &code);

    bool blending() const { return m_blending; }
    void setBlending(bool enable);

    QSize meshResolution() const { return m_meshResolution; }
    void setMeshResolution(const QSize &size);

    void preprocess();

Q_SIGNALS:
    void fragmentShaderChanged();
    void vertexShaderChanged();
    void blendingChanged();
    void activeChanged();
    void meshResolutionChanged();

protected:
    virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);

private Q_SLOTS:
    void changeSource(int index);
    void handleVisibilityChange();
    void markDirty();

private:
    void checkViewportUpdateMode();
    void renderEffect(QPainter *painter, const QMatrix4x4 &matrix);
    void updateEffectState(const QMatrix4x4 &matrix);
    void updateGeometry();
    void bindGeometry();
    void setSource(const QVariant &var, int index);
    void disconnectPropertySignals();
    void connectPropertySignals();
    void reset();
    void updateProperties();
    void updateShaderProgram();
    void lookThroughShaderCode(const QString &code);
    bool active() const { return m_active; }
    void setActive(bool enable);

private:
    QString m_fragment_code;
    QString m_vertex_code;
    QGLShaderProgram* m_program;
    QVector<const char *> m_attributeNames;
    QSet<QByteArray> m_uniformNames;
    QSize m_meshResolution;
    QSGGeometry m_geometry;

    struct SourceData
    {
        QSignalMapper *mapper;
        QPointer<ShaderEffectSource> source;
        QPointer<QDeclarativeItem> item;
        QByteArray name;
    };

    QVector<SourceData> m_sources;

    bool m_changed : 1;
    bool m_blending : 1;
    bool m_program_dirty : 1;
    bool m_active : 1;
    bool m_respectsMatrix : 1;
    bool m_respectsOpacity : 1;
    bool m_checkedViewportUpdateMode : 1;
    bool m_checkedOpenGL : 1;
    bool m_checkedShaderPrograms : 1;
    bool m_hasShaderPrograms : 1;
    bool m_mirrored : 1;
    bool m_defaultVertexShader : 1;
};

QT_END_HEADER

QT_END_NAMESPACE

#endif // SHADEREFFECTITEM_H