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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the tools applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "deviceorientation.h"

QT_USE_NAMESPACE

class DefaultDeviceOrientation : public DeviceOrientation
{
    Q_OBJECT
public:
    DefaultDeviceOrientation() : DeviceOrientation(), m_orientation(DeviceOrientation::Portrait) {}

    Orientation orientation() const {
        return m_orientation;
    }

    void pauseListening() {
    }
    void resumeListening() {
    }

    void setOrientation(Orientation o) {
        if (o != m_orientation) {
            m_orientation = o;
            emit orientationChanged();
        }
    }

    Orientation m_orientation;
};

DeviceOrientation* DeviceOrientation::instance()
{
    static DefaultDeviceOrientation *o = 0;
    if (!o)
        o = new DefaultDeviceOrientation;
    return o;
}

#include "deviceorientation.moc"