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Diffstat (limited to 'test/models/IRR/EpisodeI_ANewDwarf.irr')
-rw-r--r--test/models/IRR/EpisodeI_ANewDwarf.irr38
1 files changed, 19 insertions, 19 deletions
diff --git a/test/models/IRR/EpisodeI_ANewDwarf.irr b/test/models/IRR/EpisodeI_ANewDwarf.irr
index 65f65ad4b..c84073553 100644
--- a/test/models/IRR/EpisodeI_ANewDwarf.irr
+++ b/test/models/IRR/EpisodeI_ANewDwarf.irr
@@ -33,8 +33,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="brownground_1-1.jpg" />
- <texture name="Texture2" value="1.png" />
+ <texture name="Texture1" value="assets/brownground_1-1.jpg" />
+ <texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -72,8 +72,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="crackedground_1-6.jpg" />
- <texture name="Texture2" value="1.png" />
+ <texture name="Texture1" value="assets/crackedground_1-6.jpg" />
+ <texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -117,7 +117,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="dwarf.x" />
+ <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -131,7 +131,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="axe.jpg" />
+ <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -170,7 +170,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="dwarf.jpg" />
+ <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -254,7 +254,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="dwarf.x" />
+ <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -268,7 +268,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="axe.jpg" />
+ <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -307,7 +307,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="dwarf.jpg" />
+ <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -391,7 +391,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="dwarf.x" />
+ <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -405,7 +405,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="axe.jpg" />
+ <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -444,7 +444,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="dwarf.jpg" />
+ <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -528,7 +528,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="dwarf.x" />
+ <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -542,7 +542,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="axe.jpg" />
+ <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -581,7 +581,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="dwarf.jpg" />
+ <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -665,7 +665,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="dwarf.x" />
+ <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -679,7 +679,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="axe.jpg" />
+ <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -718,7 +718,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
- <texture name="Texture1" value="dwarf.jpg" />
+ <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />