diff options
Diffstat (limited to 'test/models/IRR/EpisodeI_ANewDwarf.irr')
-rw-r--r-- | test/models/IRR/EpisodeI_ANewDwarf.irr | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/test/models/IRR/EpisodeI_ANewDwarf.irr b/test/models/IRR/EpisodeI_ANewDwarf.irr index 65f65ad4b..c84073553 100644 --- a/test/models/IRR/EpisodeI_ANewDwarf.irr +++ b/test/models/IRR/EpisodeI_ANewDwarf.irr @@ -33,8 +33,8 @@ <float name="Shininess" value="0.750000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="brownground_1-1.jpg" /> - <texture name="Texture2" value="1.png" /> + <texture name="Texture1" value="assets/brownground_1-1.jpg" /> + <texture name="Texture2" value="assets/1.png" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> <bool name="Wireframe" value="false" /> @@ -72,8 +72,8 @@ <float name="Shininess" value="0.750000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="crackedground_1-6.jpg" /> - <texture name="Texture2" value="1.png" /> + <texture name="Texture1" value="assets/crackedground_1-6.jpg" /> + <texture name="Texture2" value="assets/1.png" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> <bool name="Wireframe" value="false" /> @@ -117,7 +117,7 @@ <enum name="AutomaticCulling" value="box" /> <int name="DebugDataVisible" value="0" /> <bool name="IsDebugObject" value="false" /> - <string name="Mesh" value="dwarf.x" /> + <string name="Mesh" value="assets/dwarf.x" /> <bool name="ReadOnlyMaterials" value="false" /> </attributes> @@ -131,7 +131,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="axe.jpg" /> + <texture name="Texture1" value="assets/axe.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -170,7 +170,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="dwarf.jpg" /> + <texture name="Texture1" value="assets/dwarf.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -254,7 +254,7 @@ <enum name="AutomaticCulling" value="box" /> <int name="DebugDataVisible" value="0" /> <bool name="IsDebugObject" value="false" /> - <string name="Mesh" value="dwarf.x" /> + <string name="Mesh" value="assets/dwarf.x" /> <bool name="ReadOnlyMaterials" value="false" /> </attributes> @@ -268,7 +268,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="axe.jpg" /> + <texture name="Texture1" value="assets/axe.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -307,7 +307,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="dwarf.jpg" /> + <texture name="Texture1" value="assets/dwarf.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -391,7 +391,7 @@ <enum name="AutomaticCulling" value="box" /> <int name="DebugDataVisible" value="0" /> <bool name="IsDebugObject" value="false" /> - <string name="Mesh" value="dwarf.x" /> + <string name="Mesh" value="assets/dwarf.x" /> <bool name="ReadOnlyMaterials" value="false" /> </attributes> @@ -405,7 +405,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="axe.jpg" /> + <texture name="Texture1" value="assets/axe.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -444,7 +444,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="dwarf.jpg" /> + <texture name="Texture1" value="assets/dwarf.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -528,7 +528,7 @@ <enum name="AutomaticCulling" value="box" /> <int name="DebugDataVisible" value="0" /> <bool name="IsDebugObject" value="false" /> - <string name="Mesh" value="dwarf.x" /> + <string name="Mesh" value="assets/dwarf.x" /> <bool name="ReadOnlyMaterials" value="false" /> </attributes> @@ -542,7 +542,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="axe.jpg" /> + <texture name="Texture1" value="assets/axe.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -581,7 +581,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="dwarf.jpg" /> + <texture name="Texture1" value="assets/dwarf.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -665,7 +665,7 @@ <enum name="AutomaticCulling" value="box" /> <int name="DebugDataVisible" value="0" /> <bool name="IsDebugObject" value="false" /> - <string name="Mesh" value="dwarf.x" /> + <string name="Mesh" value="assets/dwarf.x" /> <bool name="ReadOnlyMaterials" value="false" /> </attributes> @@ -679,7 +679,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="axe.jpg" /> + <texture name="Texture1" value="assets/axe.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> @@ -718,7 +718,7 @@ <float name="Shininess" value="0.000000" /> <float name="Param1" value="0.000000" /> <float name="Param2" value="0.000000" /> - <texture name="Texture1" value="dwarf.jpg" /> + <texture name="Texture1" value="assets/dwarf.jpg" /> <texture name="Texture2" value="" /> <texture name="Texture3" value="" /> <texture name="Texture4" value="" /> |