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authorYuya Nishihara <yuya.nishihara@qt.io>2021-07-15 16:14:29 +0900
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-07-15 10:53:39 +0000
commit471ef0565a2e81f2dbcf67be1f96e986688ac1c5 (patch)
tree51214bcf5409370ee8414d6de1fee5b27ff100b3
parentb555b6fb555bf623319382583299ba63726dfa36 (diff)
Doc: Fix application order of Node.eulerRotation6.0
Since we use QQuaternion for conversion, the order should be z, x, y. Change-Id: I82e77241ace7890d75e07486285b871643196b8f Reviewed-by: Inho Lee <inho.lee@qt.io> (cherry picked from commit e81e566408e18cbf4ee88fee66b373c61c324d1b) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r--src/quick3d/qquick3dnode.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/quick3d/qquick3dnode.cpp b/src/quick3d/qquick3dnode.cpp
index f65a22ac..c50e4afd 100644
--- a/src/quick3d/qquick3dnode.cpp
+++ b/src/quick3d/qquick3dnode.cpp
@@ -973,7 +973,9 @@ void QQuick3DNode::markAllDirty()
This property contains the rotation values for the x, y, and z axis.
These values are stored as a vector3d. Rotation order is assumed to
- be XYZ.
+ be ZXY.
+
+ \sa QQuaternion::fromEulerAngles()
*/
QVector3D QQuick3DNode::eulerRotation() const