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authorAndy Nichols <andy.nichols@qt.io>2023-06-08 16:25:47 +0200
committerAndy Nichols <nezticle@gmail.com>2023-06-12 16:05:36 +0200
commitf7cc7656e2bd01851c5fb04747b0c8439ffa9dbe (patch)
tree3999f4a6efc61e1841e21941fd6bf8a51025d121 /examples/quick3d/particles3d/EmitterShapes.qml
parent16c734c0a26b5fed0542f3ef2fee07be74a45da8 (diff)
Fix qmllint errors in particles3d example
Pick-to: 6.6 Change-Id: I10126755f2a42fb365219f09b9c54e45ed8e4316 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'examples/quick3d/particles3d/EmitterShapes.qml')
-rw-r--r--examples/quick3d/particles3d/EmitterShapes.qml166
1 files changed, 166 insertions, 0 deletions
diff --git a/examples/quick3d/particles3d/EmitterShapes.qml b/examples/quick3d/particles3d/EmitterShapes.qml
new file mode 100644
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+++ b/examples/quick3d/particles3d/EmitterShapes.qml
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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+import QtQuick
+import QtQuick3D
+import QtQuick3D.Particles3D
+
+Item {
+ id: mainWindow
+
+ property bool fill: checkBoxFill.checked
+
+ anchors.fill: parent
+
+ View3D {
+ anchors.fill: parent
+
+ environment: SceneEnvironment {
+ clearColor: "#202020"
+ backgroundMode: SceneEnvironment.Color
+ antialiasingMode: AppSettings.antialiasingMode
+ antialiasingQuality: AppSettings.antialiasingQuality
+ }
+
+ PerspectiveCamera {
+ id: camera
+ property real cameraAnim: 0
+ SequentialAnimation {
+ running: true
+ loops: Animation.Infinite
+ NumberAnimation {
+ target: camera
+ property: "cameraAnim"
+ to: 1
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ NumberAnimation {
+ target: camera
+ property: "cameraAnim"
+ to: 0
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ position: Qt.vector3d(0, 400 + cameraAnim * 400, 800 - cameraAnim * 800)
+ eulerRotation: Qt.vector3d(-30 - cameraAnim * 60, 0, 0)
+ }
+
+ PointLight {
+ position: Qt.vector3d(0, 400, 0)
+ brightness: 10
+ ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
+ }
+
+ ParticleSystem3D {
+ id: psystem
+
+ NumberAnimation on eulerRotation.y {
+ running: true
+ loops: Animation.Infinite
+ from: 0
+ to: 360
+ duration: 12000
+ }
+
+ // Particles
+ SpriteParticle3D {
+ id: particleWhite
+ sprite: Texture {
+ source: "images/dot.png"
+ }
+ maxAmount: 4000 * 3
+ color: "#ffffff"
+ billboard: true
+ }
+
+ // Emitters, one per particle
+ ParticleEmitter3D {
+ particle: particleWhite
+ position: Qt.vector3d(-300, 0, 0)
+ scale: Qt.vector3d(2.0, 2.0, 3.0)
+ shape: ParticleShape3D {
+ type: ParticleShape3D.Cube
+ fill: mainWindow.fill
+ }
+ emitRate: sliderEmitRate.sliderValue
+ lifeSpan: 2000
+ depthBias: depthBias.sliderValue
+ Model {
+ source: "#Cube"
+ opacity: 0.4
+ materials: DefaultMaterial {
+ }
+ }
+ }
+ ParticleEmitter3D {
+ particle: particleWhite
+ position: Qt.vector3d(0, 0, 0)
+ scale: Qt.vector3d(2.0, 2.0, 3.0)
+ shape: ParticleShape3D {
+ type: ParticleShape3D.Sphere
+ fill: mainWindow.fill
+ }
+ emitRate: sliderEmitRate.sliderValue
+ lifeSpan: 2000
+ depthBias: depthBias.sliderValue
+ Model {
+ source: "#Sphere"
+ opacity: 0.4
+ materials: DefaultMaterial {
+ }
+ }
+ }
+ ParticleEmitter3D {
+ particle: particleWhite
+ position: Qt.vector3d(300, 0, 0)
+ scale: Qt.vector3d(2.0, 2.0, 3.0)
+ shape: ParticleShape3D {
+ type: ParticleShape3D.Cylinder
+ fill: mainWindow.fill
+ }
+ emitRate: sliderEmitRate.sliderValue
+ lifeSpan: 2000
+ depthBias: depthBias.sliderValue
+ Model {
+ source: "#Cylinder"
+ opacity: 0.4
+ materials: DefaultMaterial {
+ }
+ }
+ }
+ }
+ }
+
+ SettingsView {
+ CustomCheckBox {
+ id: checkBoxFill
+ text: "Fill"
+ checked: false
+ }
+ CustomLabel {
+ text: "Particles emitRate"
+ }
+ CustomSlider {
+ id: sliderEmitRate
+ sliderValue: 1000
+ fromValue: 0
+ toValue: 2000
+ }
+ CustomLabel {
+ text: "Particle depthBias"
+ }
+ CustomSlider {
+ id: depthBias
+ sliderValue: -20
+ fromValue: -20
+ toValue: 20
+ }
+ }
+
+ LoggingView {
+ anchors.bottom: parent.bottom
+ particleSystems: [psystem]
+ }
+}