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* Add check for nullptr in public API functionHEADdevPaul Olav Tvete11 hours1-4/+6
* Start enabling postproc effects in multiview modeLaszlo Agocs33 hours3-6/+13
* Improve the custom material multiview strategyLaszlo Agocs45 hours7-103/+58
* Make SSAO multiview-awareLaszlo Agocs2 days13-22/+130
* Correct license for module and plugin filesLucie Gérard5 days13-13/+13
* Make screen texture multiview-awareLaszlo Agocs8 days11-34/+117
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs8 days15-18/+113
* CMake: fix unity buildsTim Blechmann8 days3-25/+18
* Make DebugDraw pass proper multiviewLaszlo Agocs8 days2-8/+22
* Add qmlxr test assets for reflection probesLaszlo Agocs9 days1-2/+0
* Make sure we handle dirty texture in the effectChristian Strømme9 days1-1/+1
* Reset property and texture lists on full rebuild of an effectChristian Strømme9 days1-0/+4
* Update Assimp to v5.4.0Andy Nichols13 days4-32/+61
* Do not update hand tracking when tracker creation failedLaszlo Agocs13 days1-0/+3
* Make InfiniteGrid multiview-awareLaszlo Agocs2024-04-247-29/+61
* Fix InfiniteGrid with MSAA enabledLaszlo Agocs2024-04-241-0/+3
* Make skybox multiview-awareLaszlo Agocs2024-04-249-54/+86
* XrItem: press/release touch point based on vertical movementPaul Olav Tvete2024-04-242-4/+66
* XrVirtualMouse: implement setEnabled()Paul Olav Tvete2024-04-241-1/+8
* API for synthesizing touch events to 2D itemsPaul Olav Tvete2024-04-246-31/+401
* Quick3Dxr: remove unused private fieldsTim Blechmann2024-04-242-3/+0
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-2310-9/+67
* Do not reuse skybox passes for screen textureLaszlo Agocs2024-04-193-48/+72
* Add XrItemPaul Olav Tvete2024-04-193-0/+374
* Use QQmlV4ExecutionEnginePtr rather than ExecutionEngine*Ulf Hermann2024-04-193-4/+4
* xr: Fix some signed-unsigned mismatches around viewCountLaszlo Agocs2024-04-181-6/+6
* Add support for submitting the depth buffer to the compositorLaszlo Agocs2024-04-1815-111/+581
* Use QQmlV4FunctionPtr rather than QQmlV4Function*Ulf Hermann2024-04-172-6/+6
* Handle multiview in fragment shaders differentlyLaszlo Agocs2024-04-1610-31/+75
* Doc: Fix documentation issuesTopi Reinio2024-04-116-10/+15
* Update principled and specular glossy materials property sheetsMahmoud Badri2024-04-103-33/+924
* Add Fresnel Scale and BiasSadegh Taghavi2024-04-1013-14/+605
* Use new Qt configure feature for MetalAndy Nichols2024-04-081-1/+1
* XR: Set initial state of XrHandModelPaul Olav Tvete2024-04-051-0/+1
* Fix CMake Unity buildFriedemann Kleint2024-04-031-0/+3
* Use NO_GENERATE_CPP_EXPORTS explicitlyAlexey Edelev2024-03-251-0/+1
* Skinning: check the type of the joint indicesInho Lee2024-03-251-4/+21
* XR: Start on poke interactionPaul Olav Tvete2024-03-212-0/+22
* Clear Grabbers on endEvents when doing ray based inputAndy Nichols2024-03-211-0/+21
* Functional hand modelPaul Olav Tvete2024-03-214-16/+205
* Do not wrap pointers in "const auto &"Ulf Hermann2024-03-211-1/+1
* Query hand geometry from OpenXR if possibleAndy Nichols2024-03-203-0/+197
* Add support to use a single-channel of a texture as a 3-channel mapSadegh Taghavi2024-03-2011-12/+502
* Change ReflectionProbe designer default valuesHatem ElKharashy2024-03-191-0/+3
* XR: Declarative input API inspired by UniversalInputPaul Olav Tvete2024-03-187-741/+435
* xr: Use the new facilities to deal with the sRGB texture problemLaszlo Agocs2024-03-185-151/+65
* Asset : Fix --useFloatJointIndicesInho Lee2024-03-161-1/+1
* Asset: Fix the naming scheme to get a new idInho Lee2024-03-161-12/+14
* Asset: Add a list TimelineAnimation for manualAnimationsInho Lee2024-03-161-0/+7
* Invert opacity mask optionSadegh Taghavi2024-03-1511-3/+84