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* Start enabling postproc effects in multiview modeLaszlo Agocs23 hours4-0/+98
* Improve the custom material multiview strategyLaszlo Agocs35 hours3-5/+5
* Make SSAO multiview-awareLaszlo Agocs43 hours2-0/+28
* Make screen texture multiview-awareLaszlo Agocs8 days8-0/+200
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs8 days6-0/+147
* Add qmlxr test assets for reflection probesLaszlo Agocs9 days4-0/+57
* Use qFuzzyCompare to fix failing tst_QQuick3DNode::testPropertiesŁukasz Matysiak12 days1-1/+1
* Make InfiniteGrid multiview-awareLaszlo Agocs14 days1-0/+28
* Fix InfiniteGrid with MSAA enabledLaszlo Agocs14 days1-0/+43
* Add Lancelot test case for InfiniteGridLaszlo Agocs14 days1-0/+40
* Add qmlxr playground test for skybox (cubemaps)Laszlo Agocs14 days10-0/+105
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-231-0/+107
* Do not reuse skybox passes for screen textureLaszlo Agocs2024-04-191-0/+59
* qmlxr: Port to actionmapper, similarly to other testsLaszlo Agocs2024-04-193-3/+46
* Use local space in hybrid xr manual testLaszlo Agocs2024-04-191-1/+1
* Add support for submitting the depth buffer to the compositorLaszlo Agocs2024-04-181-0/+6
* Cones and cylinders test: Fix DebugViewJonas Karlsson2024-04-121-6/+7
* Unblacklist input testShawn Rutledge2024-04-091-2/+0
* Change license for test filesLucie Gérard2024-04-04482-482/+482
* XR: Declarative input API inspired by UniversalInputPaul Olav Tvete2024-03-181-38/+27
* qmlxr: use local spaceLaszlo Agocs2024-03-181-0/+1
* Test for Vertex Color as MaskSadegh Taghavi2024-03-152-0/+345
* Make correct use of the uvPosition property when picking ItemsAndy Nichols2024-03-141-2/+2
* Fix normal values returned by 2D Items when pickingAndy Nichols2024-03-141-0/+19
* Fix single pick methods when picking in scenes with 2d itemsAndy Nichols2024-03-142-10/+3
* Expand the picking testsAndy Nichols2024-03-142-21/+808
* Add cones and cylinders manual testKristoffer Skau2024-03-135-0/+261
* Fix problem with using non-visible View3Ds as a sourceItemChristian Strømme2024-03-081-0/+117
* Fix termination of the WA with nested ViewsChristian Strømme2024-03-081-0/+55
* qmlxr: Also enable rhi leak check on -lLaszlo Agocs2024-02-281-2/+4
* qq3dabstractlight: use explicit shadow map sizesJonas Karlsson2024-02-283-3/+3
* Do MSAA on our ownLaszlo Agocs2024-02-261-1/+3
* Add naive MSAA supportLaszlo Agocs2024-02-221-0/+17
* Improve the quaternion compare in RotationDataChristian Strømme2024-02-201-11/+36
* Add qmlxr tool (as a manual test)Laszlo Agocs2024-02-1910-0/+493
* Allow using renderStats in XR appsLaszlo Agocs2024-02-192-3/+3
* XR: New low-level input API with hand trackingPaul Olav Tvete2024-02-175-7/+62
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-082-2/+3
* Add a simple View3D-as-sourceItem testLaszlo Agocs2024-02-021-0/+54
* Exercise invisible Qt Quick item as sourceItem in LancelotLaszlo Agocs2024-02-021-0/+23
* Replace incorrect usage of NodeId for CameraIdChristian Strømme2024-01-303-4/+4
* Add CMake autotestsJoerg Bornemann2024-01-242-5/+6
* Convert the stencil outline manual test into an exampleChristian Strømme2024-01-2219-1075/+0
* Extension API use the QSSGFrameData as argument universallyChristian Strømme2024-01-152-3/+3
* Rename the enum value for the prep IDs to match the node IDsChristian Strømme2024-01-151-8/+8
* Long live Qt Quick 3D XRLaszlo Agocs2024-01-1512-0/+409
* Add more QQuick3dViewport picking alternatives with mouse coordsKristoffer Skau2023-12-147-1/+341
* Rename the RenderStage enum namesChristian Strømme2023-12-085-9/+9
* Rename type and mode APIs in QSSGRenderExtensionChristian Strømme2023-12-085-17/+17
* Fix-up the pipeline state APIChristian Strømme2023-12-061-8/+8