1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
|
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
Item {
id: mainWindow
anchors.fill: parent
View3D {
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#202020"
backgroundMode: SceneEnvironment.Color
antialiasingMode: AppSettings.antialiasingMode
antialiasingQuality: AppSettings.antialiasingQuality
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
PointLight {
position: Qt.vector3d(0, 400, 0)
brightness: 10
ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
}
// Model shared between particles
Component {
id: particleComponent
Model {
source: "#Cube"
scale: Qt.vector3d(0.02, 0.02, 0.15)
materials: DefaultMaterial {
lighting: DefaultMaterial.NoLighting
}
}
}
Model {
id: emittingSphere
source: "#Sphere"
scale: Qt.vector3d(0.5, 0.5, 0.5)
materials: DefaultMaterial {
opacity: 0.4
}
position: Qt.vector3d(-200, 100, 0)
SequentialAnimation on x {
running: true
loops: Animation.Infinite
NumberAnimation {
to: -100
duration: 2000
easing.type: Easing.InOutQuad
}
NumberAnimation {
to: -200
duration: 2000
easing.type: Easing.InOutQuad
}
}
// Emitters, one per particle
ParticleEmitter3D {
system: psystem
particle: particleRed
shape: ParticleShape3D {
type: ParticleShape3D.Sphere
fill: true
}
emitRate: 200
lifeSpan: 2000
}
ParticleEmitter3D {
id: emitter2
system: psystem
particle: particleGreen
shape: ParticleShape3D {
type: ParticleShape3D.Sphere
fill: true
}
emitRate: 200
lifeSpan: 5000
velocity: VectorDirection3D {
direction: Qt.vector3d(200, 200, 0)
directionVariation: Qt.vector3d(50, 50, 50)
}
particleRotationVelocityVariation: Qt.vector3d(500.0, 500.0, 500.0)
}
ParticleEmitter3D {
system: psystem
particle: particleWhite
shape: ParticleShape3D {
type: ParticleShape3D.Sphere
fill: true
}
emitRate: 200
lifeSpan: 2000
depthBias: 10
}
}
Model {
id: targetSphere
source: "#Sphere"
materials: DefaultMaterial {
opacity: 0.2
}
y: -200
SequentialAnimation on x {
running: true
loops: Animation.Infinite
NumberAnimation {
to: 200
duration: 3500
easing.type: Easing.InOutQuad
}
NumberAnimation {
to: 0
duration: 3500
easing.type: Easing.InOutQuad
}
}
Attractor3D {
system: psystem
particles: [particleRed]
// Attract into a position
positionVariation: Qt.vector3d(10, 10, 10)
duration: sliderDuration2.sliderValue
durationVariation: sliderDuration2Variation.sliderValue
hideAtEnd: checkBoxHide2.checked
}
Attractor3D {
system: psystem
particles: [particleGreen]
// Attract into a shape
shape: ParticleShape3D {
type: ParticleShape3D.Sphere
fill: false
}
duration: sliderDuration1.sliderValue
durationVariation: sliderDuration1Variation.sliderValue
hideAtEnd: checkBoxHide1.checked
useCachedPositions: false
SequentialAnimation on scale {
running: true
loops: Animation.Infinite
Vector3dAnimation {
to: Qt.vector3d(2, 2, 2)
duration: 3500
easing.type: Easing.InOutQuad
}
Vector3dAnimation {
to: Qt.vector3d(0.1, 0.1, 0.1)
duration: 3500
easing.type: Easing.InOutQuad
}
}
}
}
ParticleSystem3D {
id: psystem
// Particles
ModelParticle3D {
id: particleRed
delegate: particleComponent
maxAmount: 400
color: "#ff0000"
colorVariation: Qt.vector4d(0, 0, 0, 0.5)
alignMode: Particle3D.AlignTowardsTarget
alignTargetPosition: targetSphere.position
}
ModelParticle3D {
id: particleGreen
delegate: particleComponent
maxAmount: 1000
color: "#00ff00"
colorVariation: Qt.vector4d(0, 0, 0, 0.5)
}
SpriteParticle3D {
id: particleWhite
sprite: Texture {
source: "images/dot.png"
}
maxAmount: 400
color: "#ffffff"
colorVariation: Qt.vector4d(0, 0, 0, 0.5)
}
// Attractor inside ParticleSystem
Attractor3D {
particles: [particleWhite]
// Attract into a position
position: Qt.vector3d(-100, -250, 0)
positionVariation: Qt.vector3d(100, 10, 10)
duration: 1500
}
Wander3D {
particles: [particleGreen]
uniqueAmount: Qt.vector3d(10, 10, 10)
uniquePace: Qt.vector3d(1, 1, 1)
uniqueAmountVariation: 8
uniquePaceVariation: 0.8
fadeInDuration: 500
fadeOutDuration: 2000
}
}
}
SettingsView {
CustomLabel {
text: "Attractor 1: Duration"
}
CustomSlider {
id: sliderDuration1
sliderValue: 3000
fromValue: 1000
toValue: 5000
}
CustomLabel {
text: "Attractor 1: Duration Variation"
}
CustomSlider {
id: sliderDuration1Variation
sliderValue: 500
fromValue: 0
toValue: 2000
}
CustomCheckBox {
id: checkBoxHide1
text: "Attractor 1: Hide at end"
checked: false
}
Item {
width: 1
height: 40
}
CustomLabel {
text: "Attractor 2: Duration"
}
CustomSlider {
id: sliderDuration2
sliderValue: 1500
fromValue: 1000
toValue: 5000
}
CustomLabel {
text: "Attractor 2: Duration Variation"
}
CustomSlider {
id: sliderDuration2Variation
sliderValue: 500
fromValue: 0
toValue: 2000
}
CustomCheckBox {
id: checkBoxHide2
text: "Attractor 2: Hide at end"
checked: false
}
}
LoggingView {
anchors.bottom: parent.bottom
particleSystems: [psystem]
}
}
|