1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
|
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
Item {
id: mainWindow
property int smokeAmount: 20
property int explosionAmount: 100
anchors.fill: parent
View3D {
id: view3D
anchors.fill: parent
camera: camera
environment: SceneEnvironment {
clearColor: "#000000"
backgroundMode: SceneEnvironment.Color
antialiasingMode: AppSettings.antialiasingMode
antialiasingQuality: AppSettings.antialiasingQuality
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 100, 600)
}
PointLight {
id: light1
position: Qt.vector3d(0, 400, 100)
brightness: 5
ambientColor: Qt.rgba(0.4, 0.3, 0.3, 1.0)
}
ParticleSystem3D {
id: psystem
SpriteParticle3D {
id: spriteParticle
sprite: Texture {
source: "images/sphere.png"
}
maxAmount: 3
color: "#ffff80"
colorTable: Texture {
source: "images/color_table5.png"
}
particleScale: 40.0
fadeInEffect: SpriteParticle3D.FadeNone
fadeOutEffect: SpriteParticle3D.FadeNone
}
SpriteParticle3D {
id: spriteTrailParticle
sprite: Texture {
source: "images/sphere.png"
}
maxAmount: 1000
fadeInDuration: 500
fadeOutDuration: 500
fadeInEffect: SpriteParticle3D.FadeScale
fadeOutEffect: SpriteParticle3D.FadeScale
particleScale: 10.0
colorTable: Texture {
source: "images/color_table3.png"
}
lights: [ light1 ]
}
SpriteParticle3D {
id: explosionParticle
sprite: Texture {
source: "images/star3.png"
}
maxAmount: 1000
fadeInEffect: SpriteParticle3D.FadeScale
fadeInDuration: 100
fadeOutDuration: 500
particleScale: 10.0
colorTable: Texture {
source: "images/color_table3.png"
}
lights: [ light1 ]
}
SpriteParticle3D {
id: smokeParticle
sprite: Texture {
source: "images/explosion_01_strip13.png"
}
maxAmount: 1000
spriteSequence: SpriteSequence3D {
frameCount: 13
interpolate: true
}
billboard: true
color: "#2fffffff"
colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.1)
unifiedColorVariation: true
fadeOutEffect: Particle3D.FadeOpacity
fadeOutDuration: 2000
lights: [ light1 ]
}
ParticleEmitter3D {
particle: spriteParticle
position: Qt.vector3d(0, -100, 0)
scale: Qt.vector3d(1, 1, 1)
shape: ParticleShape3D {
type: ParticleShape3D.Cube
}
particleScaleVariation: 0.2
particleEndScale: 1.5
particleEndScaleVariation: 0.5
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 400, 0)
directionVariation: Qt.vector3d(40, 40, 0)
}
emitRate: 1
lifeSpan: 2500
lifeSpanVariation: 500
depthBias: -10
}
TrailEmitter3D {
id: spriteTrailEmitter
particle: spriteTrailParticle
follow: spriteParticle
particleScale: 2.0
particleScaleVariation: 0.5
velocity: VectorDirection3D {
direction: Qt.vector3d(0, -10, 0)
directionVariation: Qt.vector3d(2, 2, 0)
}
emitRate: 100
lifeSpan: 2000
lifeSpanVariation: 500
}
TrailEmitter3D {
id: spriteSmokeTrailEmitter
particle: smokeParticle
follow: spriteParticle
particleScale: 8
particleScaleVariation: 4
particleEndScale: 45
particleEndScaleVariation: 15
particleRotationVariation: Qt.vector3d(0, 0, 180)
particleRotationVelocityVariation: Qt.vector3d(0, 0, 40)
emitRate: 0
lifeSpan: 3000
lifeSpanVariation: 1000
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 0, 0)
directionVariation: Qt.vector3d(mainWindow.smokeAmount * 0.6, mainWindow.smokeAmount * 0.6, 0)
}
depthBias: -20
emitBursts: [
DynamicBurst3D {
enabled: checkBoxStartBurst.checked
triggerMode: DynamicBurst3D.TriggerStart
amount: mainWindow.smokeAmount
amountVariation: mainWindow.smokeAmount * 0.4
},
DynamicBurst3D {
enabled: checkBoxEndBurst.checked
triggerMode: DynamicBurst3D.TriggerEnd
amount: mainWindow.smokeAmount
amountVariation: mainWindow.smokeAmount * 0.4
}
]
}
TrailEmitter3D {
particle: explosionParticle
follow: spriteParticle
particleScale: 1.0
particleScaleVariation: 0.8
particleRotationVariation: Qt.vector3d(0, 0, 180)
particleRotationVelocityVariation: Qt.vector3d(0, 0, 40)
emitRate: 0
lifeSpan: 3000
lifeSpanVariation: 1000
velocity: TargetDirection3D {
position: Qt.vector3d(0, 300, 0)
positionVariation: Qt.vector3d(100, 100, 0)
normalized: true
magnitude: 20 + mainWindow.explosionAmount * 0.2
magnitudeVariation: magnitude * 0.5
}
emitBursts: [
DynamicBurst3D {
enabled: checkBoxExplosionBurst.checked
triggerMode: DynamicBurst3D.TriggerEnd
amount: mainWindow.explosionAmount
amountVariation: mainWindow.explosionAmount * 0.4
}
]
}
Gravity3D {
direction: Qt.vector3d(0, 1, 0)
magnitude: -200
particles: [spriteParticle]
}
Gravity3D {
direction: Qt.vector3d(0, 1, 0)
magnitude: -40
particles: [explosionParticle]
}
}
}
SettingsView {
CustomCheckBox {
id: checkBoxStartBurst
text: "Smoke burst at start"
checked: true
}
CustomCheckBox {
id: checkBoxEndBurst
text: "Smoke burst at end"
checked: true
}
CustomLabel {
text: "Smoke amount"
}
CustomSlider {
id: smokeSlider
sliderValue: mainWindow.smokeAmount
fromValue: 5
toValue: 50
onSliderValueChanged: smokeAmount = sliderValue;
}
CustomCheckBox {
id: checkBoxExplosionBurst
text: "Explosion burst at end"
checked: true
}
CustomLabel {
text: "Explosion amount"
}
CustomSlider {
id: explosionSlider
sliderValue: mainWindow.explosionAmount
fromValue: 20
toValue: 200
onSliderValueChanged: mainWindow.explosionAmount = sliderValue;
}
}
LoggingView {
anchors.bottom: parent.bottom
particleSystems: [psystem]
}
}
|